This guide will show you how to complete the On the Run mission in SWTOR, part of the Galactic Threads storyline, released with update 7.8.
Table of contents
How to start the mission
This is one of the branching missions part of the Galactic Threads storyline, released with SWTOR Update 7.8. The mission starts on Odessen where you, the Alliance Commander, talk to Jekiah Ordo and Lana Beniko discussing the possible leads for Shae Vizla and Darth Malgus’ whereabouts.
It doesn’t matter if you pick “On the Run” mission first during the KOTOR-style dialogue at the Alliance Operations room on Odessen. To start this mission, ask your allies about the defector on Tatooine.

Variations and Decisions
This mission is quite linear and although you will see some dialogue options and different answers, the gameplay parts are the same for every character from either faction.
You will be accompanied by Akaavi Spar while you look for the Hidden Chain defector on Tatooine.
Find the Defector’s Safehouse
The first step is to locate the Defector’s Safehouse. Asking around at the spaceport, will reveal a location in the northern part of Judnladn, near Camp Karnori.
As soon as you enter the instance, you will be attacked by Jemala Ha’rangir. This duel is quickly interrupted by a girl called Ora, Jemala’s love interest
During the conversation you will learn that Jemala didn’t send any signals and that Ora is force-sensitive. They both ran away from the Hidden Chain and are being chased by them now.
Whatever you choose during the conversation, you will end up helping the two by tracking the mercenaries that are looking for them and making sure they don’t find them.

Take out the Mercenaries
You will have four locations on Tatooine where you have to go and scan for Raal’s Regulators. When you are near the marked location, your character will make a “huh” sound and your temp ability bar will light up.
Use the scanner to reveal the two nearby mercenaries, they are usually one weak and one strong (silver). The locations are two in Jundland and two in the Dune Sea. They are the same for both factions.


It doesn’t matter in what order you visit the locations. At the last one, you will pick up a datapad containing instructions for the mercenaries how to organize the hunt for the two women.
Defeat Sanlo Raal
It’s time to find the leader, Sanlo Raal. Raal has a couple of special abilities, but she is just a regular Champion NPC.
Florid Shot is a straight line telegraphed ability that you can easily avoid as it takes 2.5 seconds until she activates it. If you stand on the marked line, you will get pushed far back. Step to the side to avoid it.

Grenade Toss is another ability telegraphed on the ground. It forms a circle around the target.

When Raal activates High Ground, she will hang from the air on a rope for 9 seconds. Keep moving around or you will be knocked down by the explosions.

Return to Jemala
After you take care of the mercenaries and their leader, Sanla Raal, head back to Jemala in the safehouse. She will provide you with the promised information about Heta Kol.
There are a couple of choices you can make during the conversation, but they aren’t important for the plot. At the very end you can choose to say your farewell or earn light side points by offering the escort Jemal and Ora to Odessen.

Mission Rewards
To complete the mission, head back to Odessen and talk to Lana and Jekiah. During the conversation, Lana will bring up the situation on Ilum.
If this is the first of the three missions you do, this will be the first time Land mentions the situation on Ilum.
The reward for the mission “On the Run” is standard:
| Credits | |
| 15x Conquest Commendations | |
![]() | 50x Tech Fragments |
| Sanlo Raal Holo Decoration |







