SWTOR Marauder 5.0 Discipline Guide by Vulkk

SWTOR Patch 5.6 Update on CARNAGE and COMBAT Changes

Vulkk by Vulkk|

As a result of a loud and strong community reaction, Bioware has added additional updates to the Carnage and Combat Discipline Changes coming with Patch 5.6.

Carnage Marauder

  • Ferocity is now stack-based with 2 stacks lasting up to 10 seconds; affecting Devastating Blast, Gore, Vicious Throw, Massacre, Ravage, Smash, and Sweeping Slash; and consuming a stack each time one of those abilities is used
  • Ferocity grants an additional 3rd stack if used while Berserk is active
  • The triggered effect for Slaughter now lasts up to 18 seconds, up from 15

Combat Sentinel

  • Precision is now stack-based with 2 stacks lasting up to 10 seconds; affecting Clashing Blast, Lance, Dispatch, Blade Rush, Blade Barrage, Force Sweep, and Cyclone Slash; and consuming a stack each time one of those abilities is used
  • Precision grants an additional 3rd stack if used while Zen is active
  • The triggered effect for Hand of Justice now lasts up to 18 seconds, up from 15

DevNote

The text below is a direct quote from the Bioware Combat Dev team with their reasons why are the above mentioned changes needed and what the goal for this discipline is. To better understand their means, check this post: SWTOR Class Balancing Explained: How it works and why is it NEEDED

After taking a deeper look at the Carnage / Combat discipline, based on player feedback, we made some improvements to our original changes

Video

Source: swtor.com

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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