SWTOR Korriban Incursion Flashpoint Guide (Empire)

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This guide will tell you everything you need to know about the Empire version of the Korriban Incursion Flashpoint in SWTOR, including all boss encounters, bonus boss, achievements, and more!

This guide covers Story Mode, Veteran Mode, and Master Mode of the Empire-specific version of this flashpoint. We have a separate guide for the Republic-specific version Korriban Incursion.

How to Start the Flashpoint and its Story

To the Korriban Incursion’s story, you’ll need to have started the Forged Alliances expansion right after completing the Rise of the Hutt Cartel expansion.

Korriban Incursion occurs after the Assault on Tython for Imperial characters. To start Forged Alliances, go to the western half of Vaiken Spacedock on the fleet and look for an astromech named A7-M1. He’ll start a mission that’ll start Forged Alliances.

How to Start Korriban Incursoin Empire side - A7-M1's location on the Imperial Fleet
A7-M1’s location on the Imperial Fleet

Tython has just been assaulted and the Jedi Temple is now occupied by the Sith and Imperial Forces. Victory would prove to be short however as at the same time the Jedi Temple was claimed for the Empire, Jedi and Republic Forces seized control of the Sith Academy on Korriban.

You must now reclaim the Sith Academy and Korriban from Republic control, otherwise ancient Sith knowledge can be stolen by the Jedi.

To start the Korriban Incursion Flashpoint without the story arc, you can find the NPC, K3-F7, that gives the quests in the Outbound Mission Hangar at the Imperial Fleet.

This flashpoint is also available in the Activity Finder under the Group tab. It’s available for Veteran and Master Mode, but you can find a Solo version in the Solo tab. The Solo version offers a guaranteed decoration drop from the flashpoint should you complete it.

Read our SWTOR Story Progression Guide to learn where this story fits in. The guide will help you experience the game’s narrative in the proper intended order of events and aid and assist you if you are not sure what to do and where to go next.

Bonus Mission: Wipe Them Out

This Bonus Mission is only available on Master Mode.

You will start this bonus mission when you defeat any Republic NPC in the flashpoint on Master Mode. You’ll need to defeat 30 Opposing Forces on Korriban. This task is very simple to accomplish and doing this will unlock the bonus boss, the Republic Commander.

First Boss: Master Riilna

Master Riilna is a Jedi Sage that attacks primarily through Force attacks. As the fight goes on, he’ll destroy some nearby cages to have tuk’atas attack you. If you’re not careful in this fight, you can find yourself being defeated in an instant.

First Boss: Master Riilna - Korriban Incursion Empire side Flashpoint

Master Riilna’s primary attacks are Telekinetic Throw, Forcequake, and Mind Crush. Watch out for when he channels Mind Crush, this ability applies a DoT to everyone within the group. It’s not too much damage in story mode but get into the habit of using a self-cleanse if you have it.

Master Riilna using Forcequake - Korriban Incursion Empire side Flashpoint
Master Riilna using Forcequake

When Riilna reaches 75%, 50%, and 25% hit points, he’ll use Telekinetic Throw on one of the nearby cages. This will release two tuk’atas that can occasionally shove you as they attack. Defeat the tuk’atas then focus on Riilna again.

Korriban Incursion Empire side Flashpoint

The most dangerous part of this boss fight are broken holding cells. They’ll be sparking with electricity and if you touch it, it will be an instant death. This isn’t too much of an issue in lower difficulties, but do mind your footing.

A broken holding cell - Korriban Incursion Empire side Flashpoint
A broken holding cell

Veteran Mode Differences

There are no mechanical differences in Veteran Mode.

Master Mode Differences

Master Riilna will have Force Push in Master Mode. Keep your backs away from the broken holding cells so you aren’t pushed into them. Mind Crush hits a lot harder now, so do your healer a favor and use a self-cleanse to remove the DoT if you can.

Light and Dark Choice: The Captured Acolytes

You’ll run into Sergeant Tarsen and he’ll show you a group of Sith acolytes that were captured by the Jedi. You can choose one of the following options:

Light and Dark Choice: The Captured Acolytes - Korriban Incursion Empire side Flashpoint
  • “I’ll make them fight” grants +100 Dark Side points.
  • “Get them to safety” grants +100 Light Side points.

Whoever chooses the Dark Side option will have a temporary companion. This acolyte is just cannon fodder, you won’t get much out of them.

Korriban Incursion Empire side Flashpoint Dark vs Light side choice

Bonus Boss: Republic Commander

This boss is only available on Master Mode.

After defeating 30 Republic and Jedi forces, you’ll be able to fight the Republic Commander. Like many bonus boss fights, this fight is simple but will hurt if you get careless.

Bonus Boss: Republic Commander - Korriban Incursion Empire side Flashpoint

The Commander will use a channeled melee attack called Master Strike. The tank needs to prepare a taunt because as soon as she’s done, her aggro will reset and she’ll attack another group member. You can run away from her as she’s using Master Strike to cancel it, but her aggro will still reset.

The Republic Commander using Master Strike
The Republic Commander using Master Strike

The other primary mechanic to be aware of is their ability Master Stasis. When activated, the entire group will be stunned and take a short DoT. The healer needs to be prepared for immediate AoE heals when the stun wears off. Aside from these two abilities, it’s a tank and spank. Just don’t fight on the metal platform as she can push you off.

The group under the effect of Master Stasis
The group under the effect of Master Stasis

Second Boss: R-9XR

I hope you like lasers, because this boss will be using them a lot on random targets! This boss isn’t too bad on story mode, but it becomes exceptionally dangerous at higher difficulties.

Second Boss: R-9XR - Korriban Incursion Empire Side Flashpoint Guide

If you see R-9XR using the Acquiring Target… ability, everyone needs to be prepared to tank some damage. R-9XR will become immune to taunts while it’s focusing on its target and will fire a Laser Burst at them. If you’re not the target, don’t get caught in the crossfire as you’ll take the damage as well. After firing the laser burst, the tank needs to regain aggro.

Between laser bursts, R-9XR will fire missiles at the group. If you see a small red circle beneath you, run out of it to avoid incoming missiles. Pretty simple in story mode, unfortunately, it won’t stay simple in Veteran and Master Modes.

Veteran Mode Differences

Veteran Mode will add two new AoEs to this encounter. While firing missiles making those small red AoEs, it’ll also have a large AoE centered around itself, this the ability Bombs Away. This AoE lasts for 10 seconds and damages anyone within the area. If you have Saber Reflect, you can reflect the damage from Bombs Away back to the boss for some extra DPS.

The yellow AoEs that appear are mines that’ll spawn in from the sky. These mines are placed around randomly and make the environment very dangerous. The tank can pop a damage reduction ability and walk over the mines to detonate them to clear the way for the DPS and healer. Otherwise, avoid them as much as you can.

Second Boss: R-9XR VM - Korriban Incursion Empire Side Flashpoint Guide

Master Mode Differences

Do you know what would make this fight even more annoying? Adds. R-9XR can now use K’lor’slug Queen Pheromones to summon a bunch of k’lor’slugs. With everyone being spread out to avoid all the previously mentioned AoEs, this can make it tricky for the tank to AoE taunt the adds while having everyone avoid mines and missiles.

Second Boss: R-9XR MM - Korriban Incursion Empire Side Flashpoint Guide

To make matters worse, there’s now a DPS check in this fight. If you fail to defeat R-9XR quickly enough, it’ll activate Extermination Mode.

Extermination Mode is a buff that will allow R-9XR to fire an infinite amount of homing rockets at everyone in the group.

Do your best to defeat R-9XR as soon as you can while not blowing yourself up in the process. Be sure to not clump up during Laser Burst.

Final Boss: Commander Jensyn

If you played the Republic version of this flashpoint, you’ll recognize this Commander from the cutscene after defeating the final boss. He won’t let go of the Sith Academy without a fight and he has some reprogrammed probe droids to help him.

Final Boss: Commander Jensyn - Korriban Incursion Empire Side Flashpoint Guide

Master Jensyn will use the ability, Master Strike, a channeled melee attack that also immobilizes its target. The tank should maintain aggro so the DPS and Healer can maintain their mobility.

Every so often, Malfunctioning Interrogation Droids will spawn and fire blasters at a target while chasing them down. Once they reach their target, they’ll explode as seen by a red AoE beneath them. Step out of the AoE as soon as you see it.

Final Boss: Commander Jensyn - Korriban Incursion Empire Side Flashpoint Guide

His most prominent ability is to Mark the entire group and lift them into the air. You will be unable to act while you’re lifted. You’ll be a sitting duck for a bit as he attacks group members. When you see him run his fingers across his neck, an AoE explodes from the center of the room that’ll damage and push back the group. Once Jensyn is defeated, use the nearby terminal to secure the Sith Academy.

Veteran Mode Differences

Jensyn can now use Saber Reflect for 17 seconds, but he won’t be attacking while this ability is active. This will reflect all incoming targeted damage but you can work around it DoTs. Watch out for the blue sparkles, this is a dead giveaway he’s using Saber Reflect.

Final Boss: Commander Jensyn Veteran Mode - Korriban Incursion Empire Side Flashpoint Guide

The Interrogation Droids are no longer malfunctioning in Veteran Mode and will behave differently. They will now use a Containment Beam ability that will stun their target for 15 second.

To make matters worse, your CC breaker ability won’t set you free from this stun. An ally should destroy the droid for you, but you can wait it out for 15 seconds but that’s not ideal.

An Interrogation Droid using Containment Beam
An Interrogation Droid using Containment Beam

Master Mode Differences

Commander Jensyn gets access to both Malfunctioning Interrogation Probes and Containment Probes. Otherwise, he is just tougher and nowhere near as bad as R-9XR in terms of difficulty.

Achievements for Korriban Incursion (Empire)

The majority of the achievements for this flashpoint are for defeating the bosses 1 time, 10 times, and 25 times. Though here are two that grant item rewards:

Defeat Commander Jensyn (Veteran)

Achievements for Korriban Incursion (Empire) - Defeat Commander Jensyn (Veteran)

Defeated Commander Jensyn in the “Korriban Incursion” flashpoint.
You’ll gain the Commander Jensyn (Story) Trophy Decoration.

Defeat Commander Jensyn (Master)

Achievements for Korriban Incursion (Empire) - Defeat Commander Jensyn (Master)

Defeated Commander Jensyn in the “Korriban Incursion” flashpoint on master mode.
You’ll gain the Commander Jensyn (Master) Trophy Decoration.

Decoration Drop

Bosses in Korriban Incursion have a chance to drop the Statue of the Ancient Slave decoration. This decoration will fit on a medium or narrow hook. You can complete this flashpoint on Solo mode for a guaranteed chance to get this decoration.

Korriban Incursion Empire Side - Decorationi Drop

This concludes my guide to the Korriban Incursion Flashpoint. You can find more SWTOR Flashpoint Guides here on VULKK.com. For anything else, a great starting point is our SWTOR Guides Master Catalog!

Siow

Siow

A Native American with two college degrees. Siow has a deep love for Star Wars, culinary arts, science fiction, and horror. He prefers MMORPGs, FPS, and Action games.
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