This guide will tell you everything you need to know about the Republic version of Assault on Tython Flashpoint in SWTOR, including all boss encounters, bonus boss, and achievements!
This guide covers Story Mode, Veteran Mode, and Master Mode of the Republic-specific version of this flashpoint. Click here for the Empire-specific version of Assault on Tython.
Table of contents
How to Start the Flashpoint and its Story
To start Assault on Tython’s story, you’ll need to have started the Forged Alliances story arc right after completing the Rise of the Hutt Cartel expansion.
The events of Assault on Tython take place after Korriban Incursion for Republic characters. To start Forged Alliances, go to the eastern half of Carrick Station on the fleet and look for an astromech named T3-G2. He’ll start a mission that’ll start Forged Alliances.
After successfully invading the Sith Academy on Korriban, the Republic learned that the Sith Empire invaded the Jedi Temple on Tython.
Occupational forces will be left on Korriban, however you and others of the Republic’s finest will return to Tython to resecure the Jedi temple. The Jedi temple on Coruscant has been lost already, the Jedi can’t afford to lose the one on Tython.
To start the Assault on Tython Flashpoint without the story arc, you can find the NPC, F3-T2, that gives the quests in the Outbound Mission Hangar at the Republic Fleet.
This flashpoint is also available in the Activity Finder under the Group tab. It’s available for Veteran and Master Mode, but you can find a Solo version in the Solo tab. The Solo version offers a guaranteed decoration drop from the flashpoint should you complete it.
Read our SWTOR Story Progression Guide to learn where this story fits in. The guide will help you experience the game’s narrative in the proper intended order of events and aid and assist you if you are not sure what to do and where to go next.
Bonus Mission: Homecoming
This Bonus Mission is only available on Master Mode.
You will start this bonus mission when you defeat any Imperial NPC in the flashpoint on Master Mode. You’ll need to Drive 60 Opposing Forces off of Tython. This task is very simple to accomplish and doing this will unlock the bonus boss, the Imperial Commander.
First Boss: Major Travik
Major Travik is a tank and spank boss that will summon adds. Nothing new or spectacular, but this fight will become more challenging when you fight him at higher difficulties.
Major Travik has two AoEs you should watch out for, his Mortar Volley and Orbital Strike. Like the vast majority of hostile AoEs, you need to step out of them. Orbital Strikes will appear on group members randomly and this will be an important mechanic for higher difficulties. He also has an AoE push and group grapple so be prepared to run if he pulls you into an AoE.
When Major Travik reaches 70%, 50%, and 20% hit points, he’ll summon 2 adds to aid him. Defeat the adds to avoid unnecessary damage and keep attacking Major Travik. Repeat this process until he is defeated.
Veteran Mode Differences
When the adds spawn in Veteran mode, they’ll power Major Travik and grant him a shield making him immune to all damage. The adds also gain a shield that increases defenses by 25% and absorbs 75% of incoming damage.
Stand near the shielded adds and lure the orbital strikes to the adds. When they’re hit by an orbital strike, they lose their shields. When both adds lose their shields, Major Travik will lose his. Defeat the adds and defeat Travik by repeating this process.
Master Mode Differences
The mechanics are the same as Veteran Mode, only Major Travik will summon 4 adds. You’ll need to take down 4 shields to remove Travik’s shield. Be sure to defeat the adds to avoid the extra DPS they’re going to put out.
Bonus Boss: Imperial Commander
This fight will prove very annoying for the tank. The reason being is that the Imperial Commander will reset her aggro very often. The DPS and Healer need to be prepared to get attacked by the Imperial Commander if the tank’s taunts are on cooldown (and they will be).
This fight is simple as this is a glorified fight against a Sith Juggernaut. She can use Force Push, Saber Ward, Saber Reflect, Smash, Charge, Spike, and cause a target to bleed.
Her moveset is unpredictable but it is very basic and easy to deal with, she makes up for her simplicity with her strength and beefiness.
If you see a red bubble around her, she’s using Saber Ward and has an extra 30% chance to dodge attacks.
If you see red sparkles on her, she’s using Saber Reflect and will reflect any ranged targeted attacks.
Her Spike is a mildly annoying ability where her attack will stun a target for a few seconds. Tank and spank her until she’s defeated.
Second Boss: Lieutenant Kreshin
Lieutenant Kreshin is a straightforward boss, she uses melee attacks and heavily relies on droids to fight for her when she stealths out. This fight is the easiest boss fight in this flashpoint, but you’re at the mercy of time while she’s stealthed.
Damage Kreshin as much as possible whenever she’s visible as she’ll turn invisible as mentioned earlier. She’ll reappear after a while and you’ll have to fight Mark I Training Droids in the meantime. The droids are very simple as they use basic melee attacks and a Telegraphed Strike.
Telegraphed Strike appears as a cone AoE, sidestep it, and defeat the droids. There is a chance that instead of dying, the droids will become immune to damage and self-destruct on top of someone. Get out of the circular AoE to avoid the explosion. Defeat Kreshen then move onto the Jedi temple up ahead.
Veteran Mode Differences
There are no mechanical differences in Veteran Mode, the fight is just tougher.
Master Mode Differences
Master Mode will add three new droid variants, the Training Droid Mark II, VI, and VII. The Mark II isn’t too different from the Mark I, it’s Telegraphed Strike also has a circular AoE centered around the droid. The bigger changes are with the Mark VI and VII droids.
The Mark VI Training Droids are armed with assault cannons and will use a Ranged Attack channeled ability. This is a flashy-looking ability that only damages its targets. These droids aren’t too durable so they won’t pose much of a threat.
The Mark VII Training Droids are large war droids that’ll fire Cluster Rockets. These rockets only hit in the red AoEs. These droids will use the Cluster Rockets as soon as they spawn in, so don’t get caught off guard.
Aside from the new droid variants, the fight doesn’t change beyond that and is still very simple to complete.
Final Boss: Lord Goh
Lord Goh is a simple fight with a lot of preventable damage in the form of, you guess it, AoEs! Lord Goh has access to ancient Jedi knowledge held within the datacrons, you must defeat him and prevent the knowledge from falling into his hands.
This fight is largely a tank and spank and he’s nothing too special in Story Mode. He’ll attack with his lightsaber, shoot lightning at you with Chain Lightning, and throw debris at you.
When Lord Goh reaches 84%, 50%, and 18% hit points, he’ll leap to a nearby datacron and become immune to taunts. You have 15 seconds to destroy the datacron or he’ll gain a stacking buff that increases his damage. Using an “Acquire Target of Target” hotkey is very useful in this fight to easily target the datacron. There’s a bug where he’ll clip into the datacron and make it hard to target.
Lord Goh’s most damaging ability occurs when he puts up a Force Barrier making him immune to damage. Debris will quickly fall from the ceiling and onto the players. Purple AoEs will appear under you quickly and often for a while, keep running to avoid the falling debris and avoid putting it into the path of other group members.
Keep him off the datacrons, avoid the falling debris, and defeat Lord Goh. Once you’ve done that, head to the Council Chambers and interact with the holo-communicator to end the flashpoint.
Veteran Mode Differences
There are no mechanical differences on Veteran Mode.
Master Mode Differences
Lord Goh’s Chain Lightning ability will now push back and stun targets hit by it. It is possible for multiple people to get hit by it, and you won’t be able to use your CC breaker to end the stun early.
Every time he uses Chain Lightning, his aggro will reset and the tank will need to taunt him as soon as they’re up.
Light and Dark Choice: The Captured Imperials
After using the holo-communicator in the Council Chambers, Lieutenant Bickell will inform you of some captured Imperials. You can choose one of the following options:
- “Have them questioned” will grant +150 Light Side points.
- “Execute them” will grant +150 Dark Side points.
Achievements for Assault on Tython (Republic)
The majority of the achievements for this flashpoint are for defeating the bosses 1 time, 10 times, and 25 times. Though here are two that grant item rewards:
Defeat Lord Goh (Veteran)
Defeated Lord Goh in the “Assault on Tython” flashpoint.
You’ll gain the Lord Goh (Story) Trophy Decoration.
Defeat Lord Goh (Master)
Defeated Lord Goh in the “Assault on Tython” flashpoint on master mode.
You’ll gain the Lord Goh (Master) Trophy Decoration.
Decoration Drop
Bosses in the Assault on Tython have a chance to drop the Statue of Cowled Man decoration. This decoration will fit on a medium or narrow hook. You can complete this flashpoint on Solo mode for a guaranteed chance to get this decoration.
This concludes my guide to the Assault on Tython Flashpoint. You can find more SWTOR Flashpoint Guides here on VULKK.com. For anything else, a great starting point is our SWTOR Guides Master Catalog!
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