SWTOR 5.3 Class Changes: ARSENAL Mercenary and GUNNERY Commando (not final)


SWTOR Mercenary 5.0 Discipline Guide by Vulkk

Stay up to date with EVERYTHING ABOUT SWTOR PATCH 5.3

It’s Friday again and SWTOR community manager Eric Musco just posted the preview to what is happening with Mercenary Arsenal and Commando Gunnery in Patch 5.3. If you have missed last week’s update, check it out here: SWTOR Patch 5.3 Class Changes: Assassin and Shadow.

Below is the full text from Musco’s forum post as well as my regular video overview and analysis of the upcoming changes. The list is not final and more changes may occur in the official release.

Mercenary (Arsenal)

  • Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16)
  • Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown
  • Riddle no longer improves Unload
  • The critical damage bonus provided by Target Tracking is now 15% (down from 30%)
  • Decoy now has 2 charges (down from 5)

Here is my up to date Mercenary ARSENAL Discipline | SWTOR 5.0 Guide

Commando (Gunnery)

  • Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16)
  • Curtain of Fire no longer increases the damage dealt by Boltstorm, but still finishes its active cooldown
  • Rotary Cannon no longer improves Full Auto
  • The critical damage bonus provided by Deadly Cannon is now 15% (down from 30%)
  • Decoy now has 2 charges (down from 5)

Here is my up to date Commando GUNNERY Discipline | SWTOR 5.0 Guide

DevNotes

With the changes to Arsenal / Gunnery, we wanted to bring the Discipline down to its target DPS. We also wanted to make heat / energy cell management a little more challenging for the Arsenal / Gunnery player, so we slightly increased the cost of Blazing Bolts / Boltstorm while reducing the damage it deals.

Another goal we had for Arsenal / Gunnery was to tone down its burst damage potential a bit, so we reduced the critical damage bonus granted by Target Tracking / Deadly Cannon to shrink the size of those big Heatseeker Missile / Demolition Round and Rail Shot / High Impact Bolt critical hits.

Finally, we felt that Decoy needed a significant reduction in power, so we reduced the number of charges it provides from 5 down to 2.

► Source: swtor.com

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