SWTOR Patch 5.3 Class Changes: VIRULENCE Sniper and DIRTY FIGHTING Gunslinger (not final)


SWTOR Patch 5.3 Class Changes to Virulence and Dirty Fighting

Time to take a look at the upcoming changes to Virulence Sniper and Dirty Fighting Gunslinger. Here is what Bioware’s Combat Team is planning to do for Patch 5.3. The following are not final!

Sniper Virulence

  • Cull deals 25% less damage
  • Weakening Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Cull
  • Increased Lethal Shot weapon damage by 13% and reduced its poison damage by 35%
  • Toxic Surge deals 20% more damage
  • In addition to its previous effects, Lethal Takedown now also reduces the energy cost of Takedown by 3

Gunslinger Dirty Fighting

  • Wounding Shots deals 25% less damage
  • Hemorrhaging Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Wounding Shots
  • Increased Dirty Blast weapon damage by 13% and reduced its bleed damage by 35%
  • Bloody Mayhem deals 20% more damage
  • In addition to its previous effects, Dirty Shot now also reduces the energy cost of Quickdraw by 3

Dev Note

This is a direct copy/paste from the Bioware Combat Team with the reason why this Discipline is being changed.

The changes to the Virulence Sniper / Dirty Fighting Gunslinger are meant to bring the discipline down to its target DPS. The damage reduction to Cull / Wounding Shots and the changes to Weakening Blast / Hemorrhaging Blast and Lethal Shot / Dirty Blast brought Virulence / Dirty Fighting slightly below its target DPS, so we increased the damage of Toxic Surge / Bloody Mayhem to get it back to the target.

The change to Lethal Takedown / Dirty Shot addressed a situation where it was better to use Lethal Shot / Dirty Blast while the target was under the effect of your Weakening Blast / Hemorrhaging Blast.

Subscribe to Vulkk’s YouTube Channel


Shop Related Products or visit my own Amazon Corner :)