SWTOR Patch 5.3 Class Changes (Official and Final)


SWTOR Beginners Guide to All Classes and Disciplines

Game Update 5.3 to Star Wars The Old Republic launches on 11th July 2017 and brings a ton of Class and Disciplines Changes in order to put things back into balance. In the few weeks prior to the Update, Bioware shared with us their plans for what is to be changed. Now, we have the official and final Patch Notes, which means we can see exactly what is happening to each class and Discipline.

Below is the list of official class balancing changes for SWTOR Patch 5.3.


JEDI CONSULAR


Sage
  • Reduced the amount of healing done by Benevolence by 4.86%.
  • Increased the base Force cost of Rejuvenate from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%.
  • Reduced the amount of damage absorbed by Force Armor by 5.3%.
Seer
  • Increased the base Force cost of Deliverance from 45 to 50 and the amount of healing it does by 3.38%.
  • Reduced the amount of healing done by Healing Trance by 8.74%.
  • Reduced the amount of healing done by Salvation by 10%.
  • Increased the base Force cost of Wandering Mend from 65 to 70 and reduced the amount of healing it does by 25.22%.
  • Conveyance now reduces the activation time of Deliverance by 0.25 seconds (down from 0.5 seconds) and the Force cost of Salvation by 20% (down from 30%); all other Conveyance effects remain unchanged.
  • Reduced the amount of healing done by Renewal by 14.29%.
  • Erudite Mender no longer increases the healing done by Wandering Mend by 5%, but still reduces its Force cost.
  • Reduced the healing done by Soothing Protection by 5.3%.
  • Force Warden now makes Healing Trance channel 10% faster (down from 20%).
Balance
  • Changed Force Suppression’s periodic damage boost from 10% to 15%.
  • Mind’s Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind.
  • Psychic Barrier now restores 2% Force, up from 1%.

Shadow
  • The Shadowy Veil Utility will now properly grant 30% armor rating for Infiltration and Serenity Shadows.
  • Shadow Strike no longer has a positional requirement but now deals slightly more damage if used while behind a target and less damage if used while facing a target.
Kinetic Combat
  • Since Shadow Strike can now regularly be used while face-to-face with a target, Shadow Wrap now causes Shadow Strike to deal increased damage as if you are behind the target regardless of your actual positioning.
Serenity
  • Increased Force Suppression’s periodic damage boost from 10% to 15%.
  • Force Focus now increases the damage of Force Breach by 30% (up from 20%).
  • Rebounding Force restores 3 Force (down from 5) when Force Technique deals damage.
  • Increased Aching Mind’s low health damage bonus from 15% to 30%.
  • In addition to its previous effects, Serene Poise now restores 4 Force for each of your damaging periodic effects on a target damaged by your Serenity Strike.
  • Serenity Strike now replaces Shadow Strike.

SITH INQUISITOR


Sorcerer
  • Reduced the amount of healing done by Dark Heal by 4.86%.
  • Increased the base Force cost of Resurgence from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%.
  • Reduced the amount of damage absorbed by Static Barrier by 5.3%.
Corruption
  • Increased the base Force cost of Dark Infusion from 45 to 50 and the amount of healing it does by 3.38%.
  • Reduced the amount of healing done by Innervate by 8.74%.
  • Reduced the amount of healing done by Revivification by 10%.
  • Increased the base Force cost of Roaming Mend from 65 to 70 and reduced the amount of healing it does by 25.22%.
  • Force Bending now reduces the activation time of Dark Infusion by 0.25 seconds (down from 0.5 seconds) and the Force cost of Revivification by 20% (down from 30%); all other Force Bending effects remain unchanged.
  • Reduced the amount of healing done by Renewal by 14.29%.
  • Secrets of the Dark Side no longer increases the healing done by Roaming Mend by 5%, but still reduces its Force cost.
  • Reduced the healing done by Sustaining Darkness by 5.3%.
  • Twisted Force now makes Innervate channel 10% faster (down from 20%).
Madness
  • Changed Deathmark’s periodic damage boost from 10% to 15%.
  • Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction.
  • Sith Efficacy now restores 2% Force, up from 1%.

Assassin
  • The Insulation Utility will now properly grant 30% armor rating for Hatred and Deception Assassins.
  • Maul no longer has a positional requirement but now deals slightly more damage if used while behind a target and less damage if used while facing a target.
Darkness
  • Since Maul can now regularly be used while face-to-face with a target, Conspirator’s Cloak now causes Maul to deal increased damage as if you are behind the target regardless of your actual positioning.
Hatred
  • Increased Deathmark’s periodic damage boost from 10% to 15%.
  • Crackling Charge now increases the damage of Discharge by 30% (up from 20%).
  • Fulguration restores 3 Force (down from 5) when Lightning Charge deals damage.
  • Increased Inevitable Demise’s low health damage bonus from 15% to 30%.
  • In addition to its previous effects, Leeching Hunger now restores 4 Force for each of your damaging periodic effects on a target damaged by your Leeching Strike.
  • Leeching Strike now replaces Maul.

SMUGGLER


Gunslinger
Saboteur
  • Reduced the damage of Incendiary Grenade by approximately 10% and reduced the effectiveness of its slowing effect to 50% (down from 70%).
  • Reduced Contingency Charges given by Insurrection from 2 to 1.
  • Increased energy generation on exploding Contingency Charges given by Insurrection from 5 to 6.
  • Reduced Blazing Speed damage by 20%.
  • Added Quickdraw to Hot Shot, yielding a Blazing Speed stack from using Quickdraw.
Dirty Fighting
  • Wounding Shots deals 25% less damage.
  • Hemorrhaging Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Wounding Shots.
  • Increased Dirty Blast weapon damage by 13% and reduced its bleed damage by 35%.
  • Bloody Mayhem deals 20% more damage.
  • In addition to its previous effects, Dirty Shot now also reduces the energy cost of Quickdraw by 3.

IMPERIAL AGENT


Sniper
Engineering
  • Reduced the damage of Plasma Probe by approximately 10% and reduced the effectiveness of its slowing effect to 50% (down from 70%).
  • Reduced Cluster Bombs given by Imperial Methodology from 2 to 1.
  • Increased energy generation on exploding Cluster Bombs given by Imperial Methodology from 5 to 6.
  • Reduced Electrified Railgun damage by 20%.
  • Added Takedown to Electrified Blast, yielding an Electrified Railgun stack from using Takedown.
Virulence
  • Cull deals 25% less damage.
  • Weakening Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Cull.
  • Increased Lethal Shot weapon damage by 13% and reduced its poison damage by 35%.
  • Toxic Surge deals 20% more damage.
  • In addition to its previous effects, Lethal Takedown now also reduces the energy cost of Takedown by 3.

Operative
  • Concealment Operatives will no longer appear to be in-combat / holding their weapon when they log into the game.

 REPUBLIC TROOPER


Commando
Gunnery
  • Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16).
  • Curtain of Fire no longer increases the damage dealt by Boltstorm, but still finishes its active cooldown.
  • Rotary Cannon no longer improves Full Auto.
  • The critical damage bonus provided by Deadly Cannon is now 15% (down from 30%).
  • Decoy now has 2 charges (down from 5).
Assault Specialist
  • Reduced the critical damage bonus given by Assault Trooper from 30% to 15%.
  • Reduced the burn damage of Incendiary Round by 10%.
  • Reduced the bleed damage of Serrated Bolt by 12%.

Vanguard
  • Increased the damage dealt by Artillery Blitz by roughly 61%, lowered its cooldown to 20 seconds, and fixed its tooltip.
Plasmatech
  • Increased the Ion Squall damage bonus given by Pulse Generator from 20% to 50%.
  • Reduced the burn damage of Incendiary Round by 10%.
  • In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Round by 10%.
  • Increased the critical damage bonus given by Plasmatic Assault from 10% to 15%.

BOUNTY HUNTER


Mercenary
Arsenal
  • Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16).
  • Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown.
  • Riddle no longer improves Unload.
  • The critical damage bonus provided by Target Tracking is now 15% (down from 30%).
  • Decoy now has 2 charges (down from 5).
Innovative Ordnance
  • Reduced the critical damage bonus given by Ordnance Expert from 30% to 15%.
  • Reduced the burn damage of Incendiary Missile by 10%.
  • Reduced the bleed damage of Serrated Shot by 12%.

Powertech
  • Increased the damage dealt by Deadly Onslaught by roughly 61%, lowered its cooldown to 20 seconds, and fixed its tooltip.
Pyrotech
  • Increased the Searing Wave damage bonus given by Superheated Flamethrower from 20% to 50%.
  • Reduced the burn damage of Incendiary Missile by 10%.
  • In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Missile by 10%.
  • Increased the critical damage bonus given by Firebug from 10% to 15%.

If you are new to the game or wondering what class to pick and play next, here are a few links to help you:

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