Full list of all Accessories (Rings, Necklaces and Earrings) with unique effects in Crimson Desert! We also cover their stats, tips, and how to get them all!
Use the Table of Contents, located in the left panel (top left button on the mobile menu) to navigate through this long guide more easily and quickly.
Full List of All Accessories with Unique Effects
| Item Name | Effect | Source | Region | Item Slot | |
|---|---|---|---|---|---|
| Saint’s Necklace Necklace | Vitality | Exploration | Hernand | Accessory | |
| Tarivian Necklace Necklace | Secoind Wind | Exploration | Demeniss | Accessory | |
| Crossroads Necklace Necklace | Crossroads | Quest | Pailune | Accessory | |
| Ring of Lightning Ring | Charge Lightning | Exploration | Pailune | Accessory | |
| Rainstorm Necklace Necklace | Rainstorm | Quest | Pailune | Accessory | |
| Radiant Necklace Necklace | Sunshine | Quest | Demeniss | Accessory | |
| Flower Petal Earring Earring | Music Box | Exploration | Hernand | Accessory | |
| Earring of Dark Magic Earring | Dark Repose | Quest | Crimson Desert | Accessory | |
| Master Du’s Circlet Glacces | Multi-Flash Cannon | Quest | Crimson Desert | Accessory | |
| Contribution Circlets | Prestige | Purchase | Every Region | Accessory |
Saint’s Necklace
Defense: 5 → 15
Critical Rate Lv 0 → 3
Spirit Regen: +0 → 0.3/s
Vitality
Refills a portion of your Stamina on use. This effect has a 1 minute cooldown.
A relic said to be an object that belonged to a saint who served Solumen. By stabilizing the wearer’s breathing and relieving muscle fatigue, it rapidly restores depleted Stamina.
This necklace has a pretty strong effect and good stats, but it’s balanced by the ugly, and the fact that it provides Defense rather than Attack. If you can accept or accommodate the gargantuan hideousness of the Saint’s Necklace, you got a real winner on your hands neck.
The Defense tradeoff really isn’t that big a deal. You only get 5 Attack with Necklaces that provide 3 Critical Rate anyway and 15 Defense is like half an armor piece.
You can steal the Saint’s Necklace from a puzzle strongbox on the second floor of the Hillside Manor in Hernand Town.


It’s a lockpicking style puzzle. From left to right, the solution is 2 turns, 2 turns, 3 turns, 4 turns, 5 turns. A turn means you press the button once and then Kliff’s thumb turns and stops.

Tarivian Necklace
Attack: 0 → 5
Critical Rate Lv 0 → 3
Spirit Regen: +0 → 0.4/s
Second Wind
Automatically heals you to full when you would take lethal damage. This effect has a 30 minute cooldown.
A necklace that grants the strength to rise again when facing a fatal crisis. The magic within the necklace boosts the wearer’s Health, providing a chance for revival.
If you pop Palmar Pills like candy, the Tarivian Necklace could be your new best friend! The effect works like an automatic Refined Palmar Pill that triggers whenever an attack would defeat you. Its stats are solid as well, but the effect has a 30 minute cooldown.
You can steal the Tarivian Necklace from a puzzle strongbox behind a secret spinning bookshelf at a manor in the capital city of Demeniss near the castle.


It’s a music box puzzle. If you want to solve it yourself, turn the gear on the side of the contraption to play the song and match the notes to the keys on the front. The order is top left, bottom middle left, top middle, bottom middle, bottom middle left.

Crossroads Necklace
Defense: 3 → 5
Attack: 3 → 7
Critical Rate Lv 0 → 3
Spirit Regen: +0 → 0.1/s
Crossroads
Randomly heals or damages you greatly upon activation. This effect has a 10 second cooldown.
A necklace surging with unstable magic. It acts randomly upon the wearer’s body, either restoring a large amount of Health or draining it significantly.
If you like randomness and chaos, this is the best accessory in the game. If you don’t, this is the worst accessory in the game. It offers a strange mix of both Attack and Defense and almost no Spirit regen.
You receive the Crossroads Necklace for defeating Crussis, the Bloodwalker, and completing the Pailune Militia Faction Quest “Bloodied Path”. It’s a special bounty quest that becomes available sometime after completing Chapter VII: Homecoming.


Ring of Lightning
Attack: 4 → 7
Attack Speed Lv 0 → 2
Stamina Regen Rate: +0% → +4%
Charge Lightning
Passively charges a mass lightning attack after standing in the rain for 2 minutes. When fully charge, activate the Skill to deal major lightning damage to all enemies in the vicinity.
A ring containing the sealed power of an ancient giant. It temporarily wraps the wearer’s body with the energy of lightning, unleashing explosive power that transcends human limits. In that moment, the electrical currents surging in all directions will turn everything they touch into ashes.
It’s a really big lightning strike, like way bigger than Damiane’s Imbue Lightning attack, but the effect is inconsistent and only works in the rain. You can see that the Ring has begun charging when you start seeing electricity sparking from the ring, but the icon above your health bar won’t turn usable until it has finished charging.
Realistically, you only get to use the attack once per fight and rainstorm, but that’s about all you need when it can wipe out an entire courtyard at a fortress.
The Ring of Lightning pairs nicely with the Rainstorm Necklace to force rain, but both have significantly worse stats than normal accessories, and it’s annoying to swap between active Skills so freqently.
You can steal the Ring of Lightning from a puzzle strongbox in a secret cellar underneath a gravestone at Whisperleaf Fortress in the northwest corner of Pailune, due west of Longleaf.


To open the strongbox puzzle, press the tiles until all are depressed and glowing blue. Any tile you press will also depress the tiles in the same column and row, Bomberman-style.

Rainstorm Necklace
Attack: 4 → 9
Critical Rate Lv 0 → 2
Spirit Regen: +0 → 0.2/s
Rainstorm
Changes the weather to raining on use. This effect has a 30 minute cooldown.
A blue necklace with a jewel condensed with the energy of water. It possesses a mystical power that controls atmospheric moisture to bring rain.
The Rainstorm Necklace is most useful when paired with the Ring of Lightning so you can reliably trigger the latter’s massive AoE lightning attack. It’s a powerful combo, but the stats are worse than normal on both accessories to account for this capability.
You receive the Rainstorm Necklace for defeating Lutemir, the Mudwalker, at the Swamp of Dispair in the Wayward Woods of Pailune and completing the Longleaf Faction Quest “Forest Drowned in Mud” at the Ridgehunter Tannery. The boss does not appear until you’ve obtained the quest.


If you’re doing a Lightning Bolt build and don’t want to deal with these drawbacks, consider using the Necklace of Lightning instead.
Radiant Necklace
Defense: 3 → 5
Attack: 3 → 7
Critical Rate Lv 0 → 3
Spirit Regen: +0 → 0.1/s
Sunshine
Changes the weather to sunshine from a cloudy or rainy day. This effect has a 30 minute cooldown.
A necklace imbued with the sun’s warmth. It holds a mystical power that disperses thick storm clouds and brings the rain to a halt.
The Radiant Necklace is the inverse of the Rainstorm Necklace and has the same effect as the Eastern Witch’s Fan, albeit on a longer cooldown. The Spirit Regen is unnecessarily garbo for what amounts to a cosmetic Skill, but the other stats are solid.
You receive the Radiant Necklace (not the fan, for some reason) from the Eastern Witches at Bamboo Forest Seonangdang in southern Demeniss at the end of the Ashen Steps segment of Chapter VIII: Blood Coronation.


Flower Petal Earring
Defense: 5 → 13
Movement Speed Lv 0 → 1
Health Regen: +0 → 0.4/s
Music Box
Plays a music box melody upon use.
An earring crafted in a village overflowing with the energy of nature. Upon use, a melody as beautiful as the singing of a spirit echoes in the ears.
This one-of-a-kind, completely all-natural, and certified organic earbud changes up the tune at the press of a button. Unfortunately, this cosmetic effect comes with the tradeoff of weird stats including slightly higher Defense, below average Health Regen, and negligible Movement Speed.
You can loot the Flower Petal Earring from a slide picture puzzle strongbox on the lower level of Mudridge Cabin, east of the Sanctum of Temperance and the Hernand Highlands and north of Pororin in east central Hernand.


Earring of Dark Magic
Defense: 0 → 10
Health Regen: +0 → 0.8/s
Dark Repose
Automatically deals critical damage to nearby Earthen Warriors. This effect has a 1 second cooldown.
An earring imbued with Hexe Marie’s magical power. Its latent magic enhances the wearer’s abilities and shields the body from external threats.
The Earring of Dark Magic is the best Earring with “Type A” stats (max defense, HP regen, no movement speed boost), but you won’t get much mileage out of the unique effect because Earthen Warriors pretty much entirely disappear as soon as you finish the associated quest.
You receive the Earring of Dark Magic for defeating Hexe Marie at Hexe Sanctuary, east of Tariv in northern Demeniss at the end of the Veiled Witch segment of Chapter IX: Sage of the Desert.


There is no way to get a second copy of the Earring of Dark Magic, but the Black Lion Earring you get for defeating the Black Lion matches pretty well.
Master Du’s Circlet
Multi-Flash Cannon
Fires a stream of energized bursts of light to deal explosive damage to your target. This effect can be charged up to 10 times and has a 3 second cooldown.
A special circlet received from Master Du. It contains the inner power he accumulated through long years of ascetic training. When unleashed, it triggers a series of dazzling bursts of light that incinerate everything ahead.
Master Du’s Circlet does not boost your stats and only offers a special skill that lets you fire a machine gun of light from your forehead. Enemies somehow know to block this perfectly, so it’s mostly useful for halting advances rather than actually dealing damage, but it’s free.
Circlets are only equippable by Kliff and this is the only one with a combat effect.
You receive Master Du’s Circlet (and the Karmic Pulse Abyss Gear) after defeating Master Du at the end of Chapter IX: Sage of the Desert.


Contribution Circlets
Each region’s Contribution Shop sells a Crown for 70 Contribution Points. Having one of these in your Inventory (doesn’t have to be equipped) allows you to purchase Prestige items at certain shops in the region. It’s rare for anything but the Saddleries to sell Prestige items.


You can always sell back Contribution items to the shop you bought them from, so after you buy all the Prestige stuff, you can get those points back and buy something else.





