This guide will show you what the Riding set looks like, what unique benefits it provides, and how to get it in Crimson Desert!
Appearance
The Riding set is obtainable by all players in Crimson Desert and features blue and white cloth protected by dark leather on the extremities. It’s also got a cowboy hat and spurs.


Stats
The Riding set consists of 5 non-upgradeable, unsocketed pieces and is wearable only by Kliff. The main purpose of this set is to increase the rate at which you can level up horses by offering unique boosts related to horse EXP, rather than protect you during combat encounters.
Technically, the Riding set is a combination of Cloth and Leather pieces, offering foundational Ice and Lightning Resistance, but without any Abyss Gear slots, the only way to reach the first Resistance threshold for either is with special food.
Leather Riding Hat Stats
Defense: 2
+1 Horse EXP Gain
Lightning Resistance Lv 1
Riding Attire Stats
Defense: 5
Whip (Skill)
Reduces Horse Taming Difficulty
Lightning Resistance Lv 1
Riding Cloak Stats
Defense: 2
+1 Horse EXP Gain
Ice Resistance Lv 3
Master Trainer’s Touch Stats
Defense: 3
Attack: 11
Lightning Resistance Lv 1
Critical Rate Lv 1
+1 Horse EXP Gain
Riding Boots Stats
Defense: 3
Attack: 11
Lightning Resistance Lv 1
Movement Speed Lv 1
+1 Horse EXP Gain
Dwarf Necklace Stats
Attack: 0 → 11
Spirit: +0 → +0.4/s
Sadly, only the chestpiece does anything truly unique. The +1 Horse EXP Gain effect is the same effect that you get with a single Equestrian I Abyss Gear, so this set really just locks you into non-upgradeable gear with a single, basic, non-combat Abyss Gear baked into each piece.
There are definitely Special Synthesis economics to consider here, but you can do significantly better with a regular armor set and as many Equestrian Abyss Gears as you can find. The Rider set locks you into +4 Horse EXP Gain, but a full stable of Equestrian III’s would get you +24 Horse EXP Gain and proper defensive stats to boot.
Acquisition
You can obtain the Riding set from horse-related locations across Hernand and Demeniss.
Riding Helmet Location
You can purchase the Leather Riding Hat from the Saddlery in the City of Demeniss after reaching 100 Trust with this specific vendor, and she’ll still charge you 37.18 silver for it.


Riding Chestpiece Location
You receive the Riding Attire for completing the Darkhooves Grand Prix Challenge by winning 4 horse races in a row at the horse racetrack in Demeniss. You may need to complete Chapter VIII: Blood Coronation before you can do this.


Riding Cloak Location
You can purchase the Riding Cloak from the Back Alley Shop near Saddlewind Ranch in the Hills of No Return in northwestern Hernand. You’ll need to reach 100 Trust with this vendor before he’ll sell it to you for a wallet-rending 76.88 silver.


Riding Gloves Location
While they don’t share the set’s namesake, the Master Trainer’s Touch are absolutely part of the Rider set because they match the appearance, stats, acquisition method, and there are no named Riding Gloves.
You receive them for completing the quest “Hooves Through the Wind” by besting a noble in a horse race near the Equinsher Saddlery between Hernand Town and Howling Hills.


Riding Boots Location
You receive the Riding Boots for winning a race against the Apprentice Rider at the Demeniss Horse Fair northwest of the Golden Plains. You may need to complete Chapter VIII: Blood Coronation before you can do this.


Riding Necklace Location
There is no official Riding Necklace, but the Dwarf Necklace is a compelling option given that all of the Saddleries are run by dwarves and the necklace itself looks like a horseshoe.
You can craft the Dwarf Necklace after reading Accessories of the World, Vol. III, which you can steal from the top of the tower in Tariv, the village of sorcerers in northwestern Demeniss.







