Another week has passed, another major patch to Crimson Desert has arrived. With 1.06.00, Pearl Abyss added the ability to Extract spent crafting materials from upgraded gear, tons of updates to Mounts and Pets as well as new Mountable creatures and a lot of quality of life changes and improvements.
Highlights from 1.06.00
As mentioned above, there are two big new features, but the developers also sprinkled bugfixes and quality of life improvements everywhere all over Pywel. Let’s dive in!
Extraction Feature
A new and highly anticipated feature was added with 1.06.00: the ability to extract crafting materials spent upgrading gear. You can do this at any Smithy, including the one at your Greymane Camp.
There is a new button now allowing you to Extract items. You can only extract as many items as you have spent.

The amount of materials you get back is different depending on their type and rarity:
- Normal Materials: You get ~70% of them back.
- Abyss Gear and Special Items: You get 100% of them back.
You can choose how many Refinement Tiers to go back. You cannot bring an item to Refinement 0 if you found the item in the world at Refinement 4, for example. As you select the tier on the left side, on the right, you will see exactly what materials nad how many you will receive back.

If an item is equipped or locked in your inventory, you are unable to Extract materials from it.
New Mounts and Mount Updates
A ton of new special mounts were added as available for taming. You can get them by feeding them to gain their trust. Some have unique requirements (like mini quests like the Iron Eagle from the previous patch, for example).
If you spot an animal in the world you think you’d like to tame and mount, try feeding it. If its trust doesn’t improve, this animal cannot be tamed.
There is a new tab in your Inventory now for Special Mounts. You can see them separated there now from the “normal” mounts. This includes the old “legendary” mounts as well as the new “special” mounts added with 1.06.00.

You can purchase saddles for special mounts, but each saddlery only offers a couple of types, so you will have to check them all out:
- Hernand Saddlery: Saddles for Wolves and Bears
- Equinsher Saddlery: Saddles for Deer and Wolves
- Calphade Saddlery: Saddles for Bears and Kuku Birds
- Demeniss Saddlery: Saddles for Kuku Birds and Deer
- Pailune Saddlery: Saddles for Bears and Ibexes
- Delesyia Saddlery: Saddles for Warthogs
- Tommaso Saddlery: Saddles for Iguanas
- Varnia Saddlery: Saddles for Camels
You can feed your mount while you are riding it. The process is a bit clunky, but I would not be surprised if the devs refine it by adding a dedicated button for that at some point.
Currently, you can feed your mount while riding it by opening your Inventory, selecting food (one that your mount will accept) and choosing “Feed” from the drop-down menu at the bottom. There is a little animation for that as well – your character leans forward a bit to give the food to the mount.

Refinement Updates
The developers leveled the field for gearing even more by adding Abyss Gear slots to items that previously did not have any.

They also allowed certain items that could not be Refined at all, to be Refined and upgraded. My beloved Helfryn Cloak can now be refined! Yay!

Sheathing Visual Options
Another new slider was added to the the menu allowing you to choose if and how you would like to see your weapon’s sheath. You can find it nestled between the options to display or hide weapons in Settings → Gameplay. It offers the following options:
- Always Hide: The weapon’s sheath will never be displayed. Your weapon will be just hanging on your body.
- Hide When Drawn: The weapon’s sheath will be visible when your weapon is sheathed, but will disappear when you draw your weapon. This is my personal new preferred option.
- Always Show: The weapon’s sheath will always be visible.



Other Notable Changes and Improvements
In this section, I will throw a few very cool new things that you may miss out on or skip if you are not thoroughly reading the patch notes (which you should, they are available below!).
New Bulk Actions
New functions were added for Clean All, Butcher All, and Obtain All Seeds. This is an amazing little addition that will shave off a few precious seconds by allowing you to not repeat a boring task 10 times to get the result.

Recovering the Sotdae of Bond
If you have somehow lost your Sotdate of Bond, or if you are like me and you ditched yours somewhere at some point, then it was lost “forever”, well that “forever” is now over.
With the launch of 1.06.00, if you have somehow lost this item, a new one will be issued to you when you first open up the game.

Night Tone Mode
Night Tone Mode is a new visual feature added with 1.06.00. It allows you to change the tone of the darkness of the night. Spooky, eh?
The default setting for this new feature is ON. You can turn it OFF at any time from Settings → Graphics.
Even though it is located in Graphics, my testing show that it has absolutely no impact on performance. Here is what it does:
- ON: The overall color tone is muted and dark areas appear a little more bright. The colors are less vivid in general.
- OFF: Colors are more vivid and dark areas appear even darker.
Below are a couple of examples. Click or tap on the images to see them on full screen.




Full 1.06.00 Patch Notes
Below are the full patch notes for Update 1.06.00, as posted on the official site on May 11, 2026. Wwe slightly reformatted them for clarity, no wording was changed.
New Additions
- New Special Mounts
- Certain animals can now be registered as special mounts after gaining their trust.
- Available for: Bears, Boars, Wolves, Deer, Mountain Goats, Kuku Birds, Iguanas, Raptors, Camels, Lions, and Tigers
- Ferocious animals can be tamed by subduing and feeding them, while certain species require unique methods to tame.
- Feeding untamable animals will not affect their trust level.
- You can feed your mount while riding it by selecting a food item from your inventory and choosing “Feed”.
- Added a new tab for special mounts to the inventory UI.
- Fixed the mount quickslot so that only 1 mount and 1 special mount can be assigned.
- Saddles no longer appear as part of special mounts’ default appearance and can now be equipped.
- Mount equipment can be equipped in the Special Mounts tab.
- Saddles for special mounts can be purchased at saddleries in various cities.
- Hernand Saddlery – Saddles for Wolves and Bears
- Equinsher Saddlery – Saddles for Deer and Wolves
- Calphade Saddlery – Saddles for Bears and Kuku Birds
- Demeniss Saddlery – Saddles for Kuku Birds and Deer
- Pailune Saddlery – Saddles for Bears and Ibexes
- Delesyia Saddlery – Saddles for Warthogs
- Tommaso Saddlery – Saddles for Iguanas
- Varnia Saddlery – Saddles for Camels
- Added an “Extraction” feature that allows you to recover materials used to refine equipment.
- Materials used to refine equipment can partially be recovered.
- This feature can be used by interacting with smithies in various regions.
- Extraction can be performed for a single refinement level or all the way back to the base refinement level, which is the equipment’s refinement level when it was first acquired.
- Extracting equipment only affects its refinement level and does not destroy the item.
- Extraction Target: Equipment with a base refinement level of 4 that has been further refined to refinement level 10.
- Extraction Result: Extracting it back to refinement level 4 will recover the materials used to refine it up to level 10 and return the equipment’s refinement level to 4.
- The quantity of recovered items will vary depending on their type.
- Special materials such as Artifacts and Aeserion’s scale are recovered at 100% of the amount used.
- Common materials such as iron ore, copper ore, and bloodstones are recovered at approximately 70% of the amount used.
- Added new unarmed combat skills for Oongka
- Select “Fists” from the skill menu to see the new skills.
- Unarmed skills for Damiane will be added in the next update.
- Added sheaths for swords.
- Added a Display Sheath option that lets you choose whether your character’s sheath is shown.
- Added the item “Sigil of Valor”. When equipped, pet dogs will attack enemies.
- This item can be purchased from the Secret Shop NPC in Pororin.
- Certain animals can now be registered as special mounts after gaining their trust.
- Added a claw machine at the Laughing Marionette.
- Obtainable Items: 12 types of lighting items, 1 type of chair, 1 type of special headgear, Abyss Artifacts, and Abyss Gears.
Major Improvements
Content
- Improved certain equipment, such as Visiones, so that they can now be enhanced, and sockets for equipping Abyss Gear have been added.
- The number of sockets matches the default number of sockets for that equipment type.
- However, some equipment and Kuku equipment have fewer sockets than other equipment of the same type.
- Adjusted the elemental resistances of certain cloaks to better match their characteristics.
- Fixed an issue where certain comrade missions did not restart automatically.
- Fixed an issue where pets could not be summoned in certain situations.
- Fixed an issue where “Sweet Taste of Bounties” could not be completed when progressed in a certain order.
- Fixed an issue where Sotdae of Bond would disappear from the Recoverable Items. Additionally, Sotdae of Bond has been reissued.
- Fixed an issue where the Iron Eagle could not be tamed if it was not tamed on the first attempt.
- Added the “Clean All,” “Butcher All,” and “Obtain All Seeds” functions to the inventory.
- Fixed an issue where horse tack could not be dyed in certain situations.
- Added new ways to obtain previously unobtainable knowledge for certain factions.
- Changed refinement using identical equipment so that it is only available up to the level immediately before an Abyss Artifact is required.
- Improved certain items so that they can now be stacked.
- Affected items: Furniture and Ornaments
Combat / Action
- Improved the default stance and movement animations when fighting unarmed.
- Changed “Blinding Flash” so that it can now be used even without a weapon equipped.
- Added additional effects when firing two-handed cannons.
- Adjusted the base attack power of two-handed cannons.
- Improved chain attacks that follow the unarmed combat skill “Roundhouse Kick”.
- Improved targeting when aiming ranged weapons at small animals.
- Fixed an issue where certain bosses would take excessive damage when struck with heavy objects.
- Fixed an issue where arrows could not be fired after loading the game, even when they were in the inventory.
Controls
- Improved convenience of object placement on bookshelves during house decoration.
- Added an animation that plays when you fail to turn a large valve all the way.
- Improved climbing over windows so that it can now be done from either side while hanging on a wall.
- Improved camera angle so that, after following an NPC for a certain period of time, it automatically adjusts to align with the player’s direction of movement.
UI
- Fixed an issue where certain input prompts were not displayed depending on the input method.
- Improved the Character Customization and Dye menus to display the amount of currency you are carrying.
- Added a search function to the Skills menu that allows you to search for specific skills.
- Improved fishing so that the relevant guide is also displayed while waiting.
- Improved the UI of research institutes to make it more intuitive.
- Fixed an issue where the UI would freeze in certain situations when changing customized presets for keyboard and mouse controls.
Graphics & Settings
- Added Night Tone Mode option.
- When enabled, overall colors become softer, and darker, shaded areas appear slightly brighter.
- When disabled, overall colors become sharper, and darker, shaded areas appear slightly darker.
- [Mac] Improved HDR support detection for each display so that HDR can be enabled on supported external monitors and will not be enabled on unsupported monitors.
- [Mac] Fixed an issue where GPU crashes could occasionally occur during gameplay.
- Fixed a rendering issue that occurred at 5120 x 2160 resolution.
- Fixed an issue where colors would appear inverted when using Photo Mode in certain situations.
- Fixed an issue where enabling HDR would disable Direct-to-Play, and improved HDR quality.
- Fixed an issue where the Adaptive Triggers option in Settings > Input was not being applied correctly.
- Fixed an issue where the game would close when changing the HDR or Frame Generation option while playing the game with external overlay programs.
- Fixed an issue where waterfalls would appear unnatural at certain distances.
- Fixed an issue where the Headgear On/Off option was not displayed when selecting the Body Tattoo option at the Barber.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where Contribution equipment would disappear from Recoverable Items.
- Fixed an issue where the collar area of the Elegant Carmine Leather Armor could not be dyed.
- [Damiane/Oongka] Fixed an issue where face and body tattoos were not applied after applying them and reloading the game.
- [Damiane/Oongka] Fixed an issue where the equipped horse tack would appear in Kliff’s horse tack slot.
- [Damiane] Fixed an issue where Damiane was unable to equip a scythe.
- Fixed an issue where fish would not bite when the hook was cast into certain areas.
- Increased the selling prices of fish.
- Increased chances of obtaining Abyss Gear Blueprints at certain strongholds.
- Fixed an issue where books could not be examined while on horseback.
- Fixed an issue where “Elemental Meteor Kick” would not execute properly.
- Fixed an issue where Oongka’s “Explosive Leap” would be canceled before landing.
- Fixed an issue where Oongka would stop flying when a ranged attack was quickly canceled while airborne.
- Fixed an issue where Damiane could not use “Counter” when equipped with a greatsword.
- Fixed an issue where “Focused Charged Shot” could not be used while airborne.
- Improved “Focused Evasive Shot” so that the reload animation no longer plays if the shot is not fired.
- Fixed an issue where “Repel” could be used with a spear even if it had not been acquired.
- Fixed an issue where Spirit was not consumed when using certain grappling skills.
- Fixed an issue where “Lightning Surge” would not be maintained depending on the selected “Evasion Control” option.
- Fixed an issue where relevant effects would trigger in certain situations even when the “Electro-Mecha Longsword” was not drawn.
- Fixed an issue where the speed of the monster in combat would decrease significantly.
- Fixed an issue where certain bosses’ attacks would be interrupted when they were attacked from far away by the player.
- Fixed an issue where the Giant Green Iguana could not be struck.
- Fixed an issue where “Counter Stance” would get canceled even when there was enough spirit remaining.
- Fixed boss’s stun gauge to slowly recover when the player leaves the combat area.
- Fixed boss behavior so that bosses now quickly return to the combat area after leaving it.
- Fixed an issue where the warning message for leaving the combat area would be displayed incorrectly during rematches against certain bosses.
- Fixed an issue where the character would become invisible during rematches against certain bosses.
- Fixed an issue where the boss combat area indicator would occasionally remain on the minimap and the map when loading a save during a rematch.
- Fixed an issue where lock-on was unavailable for acid spiders that spawned during the Queen Spider battle.
- Fixed an issue where a rematch with Titan would begin with the player being struck by Titan.
- Fixed an issue where Titan would stop moving if the player moved too far away from the combat area.
- Fixed an issue where the player would occasionally be unable to attack Dreadnought from behind.
- Fixed an issue where explosives placed by Storm Crusher and Thunder Crusher would not deal damage to the player.
- Fixed an issue where the Abyss Gate would not disappear upon entering the chamber of Awakened Caliburn.
- Fixed an issue where an unintended combat pattern would trigger for “Myurdin, the Avatar of Umbra”
- Fixed an issue where, if “Face the Inner Self” from Chapter 9 and Damiane’s quest to obtain “Sword of Starlight” were active at the same time, the character switch message would repeatedly appear when attempting to enter Jijeong Temple as Kliff or Damiane.
- Fixed an issue where missions would be canceled after saving and loading the game following dispatch to certain strongholds.
- Additionally, any Contribution Points spent on the canceled missions have been restored.
- Fixed an issue where, while viewing a stronghold in detail, the current stronghold mission UI would be displayed incorrectly when a mission at another stronghold was completed.
- Fixed an issue where fishing shop would buy items from the player at higher prices.
- Fixed an issue where the player could cling to a friendly NPC while airborne.
- Fixed an issue where certain items such as the Kuku Gardening Pack could not be used.
- Fixed an issue where certain sanctums could be cleansed without using Fusion Reactor Cores.
- Fixed an issue where the player would respawn at unnatural locations.
- Fixed an issue where, if the wagon the player was driving collided with an NPC, a passenger on the wagon would attack that NPC.
- Fixed an issue where NPCs would sit on the same chair as the player.
- Improved the quest log to be immediately updated after rescuing bound Pailune refugees.
- Fixed an issue where Greymane NPCs would say hostile lines to the player.
- Adjusted the positioning of weapons worn at the waist to appear more natural.
- Fixed an issue where the aiming animation would occasionally repeat abnormally when aiming a bow at a jail.
- Fixed an issue where same types of animals would be displayed with different prices.
- Fixed an issue where the passengers of the Ironcrawler were placed in an unnatural way.
- Fixed an issue where certain plants could be obtained endlessly when using the Kuku Gardening Pack.
- Improved the quality of certain outfits.
- Fixed an issue where the game window could be moved or resized with mouse input while playing in fullscreen mode.
- Fixed an issue where rain could be seen indoors while using Photo Mode in certain situations.
- Fixed an issue where water from certain waterfalls would splash in unnatural directions.
- Fixed an issue where certain objects appeared unnatural.
- Fixed rendering issues in certain situations.
- Fixed an issue where using Blackstar’s Breath would occasionally cause frame drops.
- Fixed an issue where the camera would shake when locking on to a target while riding a mount.
- Fixed an issue where audio would continue to play after a cutscene has ended when fast-forwarding.
- Fixed an issue where guards could not be attacked with a combat mount while in a wanted state.
- Fixed an issue where the game would load indefinitely in certain save files.





