Crimson Desert 1.07.00 Changes Overview: More Bosses to Rematch, Unarmed Combat Improvements

Vulkk by Vulkk|

This week’s Crimson Desert major update, 1.07.00, offers five new Bosses for Rematch, adds new Unarmed Combat skills for Damiane, and brings the usual list of bug fixes.

Release Schedule and Patch Size

Update 1.07.00 is globally released on all platforms, except for Mac at the time of this publication. The size of the download is not enormous and clocks at around 381 MB (on Steam, PC).

You can update your game on all platforms where it is available. An exception is Mac, where the patch will be available in the App Store at a later time.

1.07.00 Highlights

This week we had not one, but two major patches with new features (depending on your region and time zone, of course. Patch 1.06.00 introduced new mounts, the ability to Extract Materials from previously upgraded weapons, and a ton of quality of life updates.

Today’s update is 1.07.00 and it is noticeably smaller in terms of offerings, but it brings key new features for players who have already spent hundreds of hours with the game and are looking to spice things up.

5 New Boss Rematches

The Boss Rematch feature was first introduced with update 1.05.00 a couple of weeks ago. Today, with 1.07.00, five additional boss encounters became available for Rematch after you have defeated them the first time.

There are no new functionalities added or any alterations, so you will still be able to choose to face the bosses as they originally appeared when you first fought them, or to have their toughness match your current level.

The next few paragraphs and images contain some spoilers for Boss Names and story events. Jump ►► to the next segment if you want to completely avoid spoilers.

You can visit the original locations to face them again, or use the Journal from the menu to open the Memories segment and use the button in the bottom right to open the map directly. Here is the list of newly added Bosses and their locations for Rematch:

  • Muskan: Bonepit
  • Corrupted Caliburn: Fort Musket
  • Goyen: Spire of the Sun
  • Draven, the Crowcaller: Church of West Demeniss
  • Clockwork White Horn: Gate to Advancement

One important thing you may notice is that all bosses that you have originally fought up in the Abyss, are now available on land. This is purely a convenience feature.

The memories to spawn the bosses appear on the ground, but when you accept the challenge, you are transported to the original location where you are supposed to fight them.

After the battle, you will be teleported back to the ground where the memory fragment is. No need to manually go up to the Abyss to seek out a boss rematch.

If you see something strange on Goyen, but can’t quite grasp what it is, I highly suggest you finish all Abyss Puzzles, then go to the Axiom Library and read the newly spawned books on the third floor. This is what I consider the true Epilogue to the main story of Crimson Desert!

New Skills for Damiane and Oongka

The developers are bridging the gaps between Damiane and Oongka and Kliff with pretty much each patch released. In 1.07.00, we see a few new skills added to both optional characters that introduce combat features previously only reserved for Kliff.

Full Patch Notes for Update 1.07.00

Below are the full patch notes for the most recent update, as posted on the official site on Friday, May 15th, 2026.

New Additions

Added more bosses that can be challenged again in rematches.

  • The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.
  • Muskan: Bonepit
  • Corrupted Caliburn: Fort Musket
  • Goyen: Spire of the Sun
  • Draven, the Crowcaller: Church of West Demeniss
  • Clockwork White Horn: Gate to Advancement
  • [Damiane] Added unarmed combat skills. You can find the new skills by selecting “Fists” in the skill menu.
  • [Damiane/Oongka] Added “Aerial Stab” for Damiane and Oongka.
  • [Kliff] Added “Blinding Flash Finisher” for unarmed combat.
  • Added additional wolf and bear types that can be registered as mounts.
  • Added reins for certain mounts.

Main Improvements

Content

  • [Damiane] Fixed an issue where the “Elegant Carmine Leather Armor” appeared abnormally.
  • Fixed an issue where the “Faces on the Bounty Notice” could not be progressed if the player obtained Ulzok’s bounty notice before speaking with Yann.
  • Improved visual effects of “Champion’s Plate Gloves.”
  • Fixed an issue where the “Eastern Witch’s Fan” would disappear when extracted.
  • Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
  • Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
  • Fixed an issue where the “Check the honey quality at the Pollengarth Apiary” could not be completed for “Ugmon’s Request.”
  • Fixed an issue while carrying out the “Protectors of the Abyss” quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
  • Fixed an issue where the “Plentiful Greeting” quest could not be progressed even when the relevant requirements were met.
  • Fixed an issue where floppy-eared bulldogs could not equip the “Sigil of Valor”.
  • Fixed an issue where Ibexes could not be sold to a fence.
  • Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
  • Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
  • Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
  • Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
  • Increased the number of animals in the world that can be used as mounts.

Controls

  • Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
  • Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.

Combat / Action

  • [Oongka] Added a charge phase to Explosive Strike.
  • [Oongka] Improved chaining into “Stab” when dual-wielding.
  • [Damiane] Improved general movement animation while unarmed.
  • Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.

UI

  • Fixed an issue where the icon for the “Sword of Starlight” differed from its actual appearance.
  • Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.

Graphics & Settings

  • Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • Fixed an issue where, when the “Display Melee Weapons” option was set to “Selected Only”, the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
  • Fixed an issue where equipment equipped on horses would disappear in certain situations.
  • Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
  • Fixed an issue where other actions could be performed while attacking on horseback.
  • Fixed an issue where two-handed cannons would flicker while sliding.
  • Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
  • Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
  • Fixed an issue where Blackstar’s health would not recover after retrying or giving up while fighting with the ultimate weapon during “Deferred Advance.”
Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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