Crimson Desert Controls Lists and Guide (PC and Consoles)

RubyRose by RubyRose|

Everything you need to know about Crimson Desert controls setup for Keyboard and Mouse, and Controllers: settings, keybindings, customizations, tips and tricks.

Use the Table of Contents, located in the left panel (top left button on the mobile menu) to navigate through this long guide more easily and quickly.

Keyboard and Mouse Controls List

Below are the default controls for Crimson Desert while using Keyboard and Mouse.

Note: For Combat, Skill Inputs remain consistent between weapons, but perform different skills based on the actively equipped weapon.

ActionClassicDefaultInputType
Move CameraMouseMouseMotionMovement and Camera
Camera Zoom In/OutMouse Wheel Up/DownMouse Wheel Up/DownScrollMovement and Camera
Lock-onControlMMBPressMovement and Camera
MoveWASDWASDHoldMovement and Camera
RunShiftShiftDouble Press
(Toggle)
Movement and Camera
CrouchCCHoldMovement and Camera
SlideCCHold (While Running)Movement and Camera
JumpSpaceSpacePressMovement and Camera
Precision JumpControl + SpaceCaps or MB4 + SpaceJump while holdingMovement and Camera
Double Jump
(When Unlocked)
SpaceSpacePress (While Mid-air)Movement and Camera
MantleSpaceSpacePress (Near Ledge)Movement and Camera
ClimbSpace + WASDSpace + WASDJump Towards WallMovement and Camera
RollAltAltPressMovement and Camera
EvadeAltAltDouble PressMovement and Camera
(Sub) EvadeMouse 5Mouse 5PressMovement and Camera
ActionButton(s)TypeBasic Controls
Quick Menu (Last)EscEscPressBasic Controls
Scroll MenuEscEscHoldBasic Controls
InventoryIIPressBasic Controls
SkillsKKPressBasic Controls
JournalJJPressBasic Controls
MapMMPressBasic Controls
Use GearBBPress/HoldBasic Controls
Force PalmMMBQPressBasic Controls
Dismount / Put Down Held ItemRRPressBasic Controls
CancelEEPressBasic Controls
Comrade Quick SlotF11HoldBasic Controls
Call MountH1PressBasic Controls
Gear Quick SlotF22HoldBasic Controls
Draw/Stow WeaponT2PressBasic Controls
Food Quick SlotF33HoldBasic Controls
Loot Item / EnemyEEHoldInteraction
InteractControlCapsHoldInteraction
(Sub) InteractMouse 4Mouse 4HoldInteraction
Interaction 1EEPress (While Interacting)Interaction
Interaction 2RRPress (While Interacting)Interaction
Interaction 3TTPress (While Interacting)Interaction
Inteaction 4GGPress (While Interacting)Interaction
PreviousQQPressInteraction
NextEEPressInteraction
Lift ObjectEEPress (While Interacting)Interaction
Place ObjectRRPress (While Interacting)Interaction
PushLMBLMBHoldInteraction
PullRMBRMBHoldInteraction
Light AttackLMBLMBPress Repeatedly or Hold to ComboCombat
Heavy AttackRMBRMBPress Repeatedly or Hold to ComboCombat
Punch/KickFFPressCombat
Aim / Guard / Focus LightControlCapsPressCombat
Aim / Guard / Focus LightMouse 4Mouse 4PressCombat
FireLMBLMBPress (While Aiming)Combat
FocusXXPressCombat
Axiom ForceTabTabPressCombat
Skill 1RMB + LMBRMB + LMBCombo PressCombat
Skill 2RMB + ControlRMB + CapsCombo PressCombat
Skill 3RMB + L. ShiftLMB + L. ShiftCombo PressCombat
Skill 4LMB + AltSpace + RMBCombo PressCombat
Skill 5LMB + ShiftSpace + LMBCombo PressCombat
Skill 6LMB+ SpaceF + LMBCombo PressCombat
Skill 7LMB + ControlF + RMBCombo PressCombat
Weapon SwapZZPressCombat
Grappling: ThrowF + LMBF + LMBCombo PressCombat
Grappling: LariatF + RMBF + RMBCombo PressCombat
Enemy VaultSpace + LMBSpace + LMBCombo PressCombat
Imbue ElementVVPress, During Skill CastCombat
Skill: Selected Element14PressCombat
Skill: Flame14PressCombat
Skill: Frost25PressCombat
Skill: Lightning36PressCombat
Skill: Wind47PressCombat

PlayStation Controls List

Below are the default Controls for Crimson Desert while using a Playstation Controller.

Note: for Combat. Skill Inputs remain consistent between weapons, but perform different skills based on the actively equipped weapon.

ActionClassicDefaultInputCategory
Move CameraRSRSTiltMovement and Camera
Camera Zoom In/OutTrackpadTrackpadPressMovement and Camera
Lock-onD-Pad DownD-Pad DownPressMovement and Camera
MoveLSLSTiltMovement and Camera
RunXXHoldMovement and Camera
SprintXXDouble Press (Toggle)Movement and Camera
CrouchL3L3Press (Toggle)Movement and Camera
SlideL3L3Press (While Running)Movement and Camera
JumpPressMovement and Camera
Precision JumpL1 + ☐L1 + ☐Hold Control, then PressMovement and Camera
Double Jump
(When Unlocked)
Press (While Mid-air)Movement and Camera
MantlePress (Near Ledge)Movement and Camera
Climb☐ + LS☐ + LSJump Towards WallMovement and Camera
RollPressMovement and Camera
EvadeDouble PressMovement and Camera
Quick Menu (Last)OptionOptionPressBasic Controls
Scroll MenuOptionOptionHoldBasic Controls
Force PalmR3R3PressBasic Controls
Dismount / Put Down Held ItemPressBasic Controls
Use GearL2 + R2L2 + R2PressBasic Controls
Comrade Quick SlotD-Pad UpD-Pad UpHoldBasic Controls
Call MountD-Pad UpD-Pad UpPressBasic Controls
Gear Quick SlotD-Pad LeftD-Pad LeftHoldBasic Controls
Stow WeaponD-Pad LeftD-Pad LeftPressBasic Controls
Food Quick SlotD-Pad RightD-Pad RightHoldBasic Controls
PushR1R1HoldBasic Controls
PullR2R2HoldBasic Controls
Loot Item / EnemyPress / HoldInteraction
Default InteractionL1Press / HoldInteraction
Interaction 2Press / HoldInteraction
Interaction 3XPress / HoldInteraction
Interaction 4Press / HoldInteraction
ConfirmXXPress / HoldInteraction
CancelPress / HoldInteraction
(Reversed) ConfirmPress / HoldInteraction
(Reversed) CancelXXPress / HoldInteraction
ExamineL1L1HoldGame Mechanic
PreviousL2L2PressGame Mechanic
NextR2R2PressGame Mechanic
Mechanic Action 1PressGame Mechanic
Mechanic Action 2Press Game Mechanic
Light AttackR1R1Press Repeatedly or Hold to ComboCombat
Heavy AttackR2R2Press Repeatedly or Hold to ComboCombat
Punch/KickR1 + ☐PressCombat
AimL2L2HoldCombat
FireL2L2Release (While Aiming)Combat
FocusL3 + R3L3 + R3PressCombat
Axiom ForceL3L3HoldCombat
Block/ParryL1L1PressCombat
Skill 1R2 + R1R2 + R1Combo PressCombat
Skill 2R2 + L1R2 + L1Combo PressCombat
Skill 3R2 + XR1 + △Combo PressCombat
Skill 4R1 + ⭘R1 + ⭘Combo PressCombat
Skill 5R1 + XR1 + XCombo PressCombat
Skill 6△ + ⭘△ + ⭘Combo PressCombat
Skill 7X + ☐X + ☐Combo PressCombat
Grappling: Throw△ + ⭘△ + ⭘Combo PressCombat
Grappling: LariatX + ☐X + ☐Combo PressCombat
Enemy Vault☐ + R1☐ + R1Combo PressCombat

Xbox Controls List

Below are the default Controls for Crimson Desert while using a Playstation Controller.

Note: for Combat. Skill Inputs remain consistent between weapons, but perform different skills based on the actively equipped weapon.

ActionClassicDefaultInputCategory
Move CameraRSRSTiltMovement and Camera
Camera Zoom In/OutViewViewPressMovement and Camera
Lock-onD-Pad DownD-Pad DownPressMovement and Camera
MoveLSLSTiltMovement and Camera
RunAAHoldMovement and Camera
SprintAADouble Press (Toggle)Movement and Camera
CrouchRSRSPress (Toggle)Movement and Camera
SlideRSRSPress (While Running)Movement and Camera
JumpXXPressMovement and Camera
Precision JumpLB + XLB + XHold Control, then PressMovement and Camera
Double Jump
(When Unlocked)
XXPress (While Mid-air)Movement and Camera
MantleXXPress (Near Ledge)Movement and Camera
ClimbX + LS TiltX + LS TiltJump Towards WallMovement and Camera
RollBBPressMovement and Camera
EvadeBBDouble PressMovement and Camera
Quick Menu (Last)MenuMenuPressBasic Controls
Scroll MenuMenu + D-Pad Up/DownMenu + D-Pad Up/DownHoldBasic Controls
Force PalmRSRSPressBasic Controls
Dismount / Put Down Held ItemYYPressBasic Controls
Use GearLT +RTLT + RTPressBasic Controls
Comrade Quick SlotD-Pad UpD-Pad UpHoldBasic Controls
Call MountD-Pad UpD-Pad UpPressBasic Controls
Gear Quick SlotD-Pad LeftD-Pad LeftHoldBasic Controls
Stow WeaponD-Pad LeftD-Pad LeftPressBasic Controls
Food Quick SlotD-Pad RightD-Pad RightHoldBasic Controls
PushRBRBHoldBasic Controls
PullRTRTHoldBasic Controls
Loot Item / EnemyXYPress / HoldInteraction
Default InteractionXYPress / HoldInteraction
Interaction 2AXPress / HoldInteraction
Interaction 3YAPress / HoldInteraction
Interaction 4BBPress / HoldInteraction
ConfirmAAPress / HoldInteraction
CancelBBPress / HoldInteraction
(Reversed) ConfirmBBPress / HoldInteraction
(Reversed) CancelAAPress / HoldInteraction
ExamineLBLBHoldGame Mechanic
PreviousLTLTPressGame Mechanic
NextRTRTPressGame Mechanic
Mechanic Action 1XXPressGame Mechanic
Mechanic Action 2YYPressGame Mechanic
Light AttackRBRBPress Repeatedly or Hold to ComboCombat
Heavy AttackRTRTPress Repeatedly or Hold to ComboCombat
Punch/KickYRB + XPressCombat
AimLTLTHoldCombat
FireLTLTRelease (While Aiming)Combat
FocusLS + RSLS + RSPressCombat
Axiom ForceLS (Press)LS (Press)HoldCombat
Block/ParryLBLBPressCombat
Skill 1RB + RTRB + RTCombo PressCombat
Skill 2LB + RTLB + RTCombo PressCombat
Skill 3RB + YRB + YCombo PressCombat
Skill 4RB + BRB + BCombo PressCombat
Skill 5RB + ARB + ACombo PressCombat
Skill 6Y + BY + BCombo PressCombat
Skill 7A + XA + XCombo PressCombat
Grappling: ThrowY + BY + BCombo PressCombat
Grappling: LariatA + XA + XCombo PressCombat
Enemy VaultX + RBX + RBCombo PressCombat
Skill: Element (Quick Slot)RT+ YRT + YCombo PressCombat
Skill: FlameRT+ YRT+ YCombo PressCombat
Skill: FrostRT + XRT + XCombo PressCombat
Skill: LightningRT + BRT + BCombo PressCombat
Skill: WindRT + ART + ACombo PressCombat

Control Remapping and Recommendations

At the current time, Control Remapping is only available for Keyboard and Mouse Controls. Outside of a few select inputs, remapping is not possible on Consoles, except for the use of the Xbox Elite or PlayStation DualSense Edge Controller Software.

To access the Control Remapping in Crimson Desert, you’ll need to open the pause menu and head to the “Others” Section. Once here, select the Options Sub Section.

From the Menu below here, select the Settings button and navigate to the Input Section.

At the top of this section are the options for “Keyboard/Mouse Customization Preset” and “Controller Customization Preset”. These can be opened using these inputs:

  • PC: Double-Press LMB or Press F
  • PS5: Press ☐
  • Xbox: Press X

By clicking a Control you want to change, you will be prompted to Pick a New Key Mapping.

If this overlaps with an existing Key Mapping, you will be prompted to overwrite the existing bind. Some Existing Mappings already overlap, forcing a reset to default to restore them if overwritten, so be careful.

After making all desired changes, press Space once again to apply and save them.

Console Recommendations

As far as Console Controls go, for those who own PlayStation Dualsense Edge or Xbox Elite Controllers, the only swap I’d make is to Run and Jump. Additionally, using the extra rear buttons offered by both controllers, and save your sticks the pain.

Keyboard and Mouse Recommendations

It may be a good idea to give the built-in keybinds a chance to shine. If you can’t get used to them, we have a few remapping alternatives you will most likely be more comfortable using.

There are a bit of a weird remapping restrictions due to initial overlaps, it’s hard to remap multiple controls comfortably.

That said, the main controls we recommend that you remap to an alternative keybinding are Evade (Alt by Default), The majority of keybinds involving CAPS (Caps Lock), and Axiom Force (Tab by Default). These are in fairly awkward locations to press for when they’re needed.

To make them more comfortable, I made the following Swaps. Give them a try for yourself. Or experiment to find other combinations that work for you.

ActionStarting KeyRemapped Key
Keybind with CAPSCAPSCTRL
EvadeAltMouse 5
Guard / Aim (Alt)Mouse 4Unbound
Axiom ForceTabR
DismountRY
Interaction 2R5
Skill 4LMB + AltLMB + Mouse 5
Blinding FlashCtrl + LMBMouse 4

If you remap Blinding Flash to a single key, you may not be able to complete some of the tricky puzzles that require perfect timing between activating and stopping the light beam (such as the Sanctuum puzzles).

We’re simply shifting around the less comfortable controls here and rebind other things to make space. Dismount and Interaction 2 aren’t critical controls to have super quick access to, so we remap them to allow Axiom Force to use R instead, as it’s part of several attacks and skills and needs to be accessible.

I found Axiom Force on R is a great choice, as we can easily move the mentioned functions above with no combat impact. Blinding Flash was moved to Mouse 4 for ease of use in combat and treasure hunting.

With changes in Update 1.00.03, Evade now has an extra default mapping to Mouse 5, but it’s still worth noting that the evade attack still should be rebound to match. This means we can move something else to Alt and not actually have to remap manually. This also means mapping Blinding Flash to Mouse 4 will unbind the new secondary control for Guard / Aim. The UI will replace this if not bound elsewhere and viewing the menu again, but the chosen bind will take priority.

Additional Control Settings

Update 1.04 added a handful of new options in terms of controls, adding Classic and Default Control Schemes as well as some secondary settings.

Classic and Default Control Schemes

Added in Update 1.04, there are now two different control schemes for both Keyboard and Mouse, and Controllers. Their differences are arguably minimal, but you can decide for yourself which you prefer.

The immediate differences are that the preset will swap the controls for Aim/Guard, Lock-on, Force Palm, and Quick Slots for PC, as well as Skill: Element for both PC and Console. Console also gets Punch/Kick moved to a single-button command.

At least for PC, the Classic Controls are very close to our own manual recommendations above, except having Blinding Flash on Mouse 4 and Axiom Force on R.

As for the Skill: Element input style, this is mostly a non-change, as you can freely swap between using the Element from the Quick Slot, or having them individually bound. In most cases, you’ll want them individually bound on PC, which still aligns with the Classic control scheme.

PC also gets the ability to have the Quick Slot Button share a bind with other actions, such as Comrade Quick Slot calling your Horse, Equipment Quick Slot also being Stow/Draw Weapon, and Food Quick Slot doubling as Consume button. Classic Default this to individual binds, which is our recommendation as well.

Secondary Control Options

This handful of options allows you to slightly adjust the inputs for actions that share a common button, like Roll and Evade, for example. Below are the options and what they do.

Lock-On Camera Rotation

A Simple On/Off Setting. With this setting Off, you can freely adjust your camera while Locked-On to a target. With the Setting On, your Camera will always be focused on your Locked-On target instead.

Evasion Control

Evasion Control swaps how Roll and Dash work. With the Repeatedly Press option selected, a Single-Press will roll while a Double-Press will Dash. With the Hold Option selected, the initial Press will Roll, while holding it after will perform the Dash.

Reverse Roll and Dash Input

This is a simple On/Off setting. This will swap the input for Roll and Dash, both bound to your Evade Button. When set to Off, Roll will be the single-press action. While set to On, Roll will instead be the secondary action, using Double-Press or Hold based on the Evasion Control Setting above.

Helpful Tips

On a PC, you can exit the game directly by pressing ALT+F4. It will bring up a confirmation dialogue asking if you really wanted to exit. This allows you to bypass exiting to Title Screen first and waiting for a couple of animations to play out.

When you have to interact with important NPCs to progress a quest or pick up a new one, you will get a prompt in the bottom right corner when you are near the NPC. On the screen, you will also see a larger circle on the NPC.

Make liberal use of both your Lantern (CTRL / L1 / LB while out of combat) and Blinding Flash (CTRL + LMB / L1 +R1 / LB +RB at any time) to spot nearby points of Interest. This will require line of sight and only works within a limited range. When using the Lantern, an Orange Glow will be seen on the point of interest.

For Blinding Flash, this glow is Blue instead.

There are additional interactions available in various menus and screens. Pay attention to what the game has to offer when you hover over an object on the map or in the world.

In some menus, you have the option to hold the ESC on keyboard (Option on PlayStation, Menu on Xbox) button to directly return to the game world and skip the main menu screen. The example shown below is form the Journal screen where you have the option to hold ESC (on keyboard) to close all menus and exit back into the world. Note that this functionality is not always available.

You can press and hold the button to collect an item when there are multiple items nearby. Your character will keep collecting all items in range one after another.

You can rest on pretty much any bed you find, not only in your camp. But you can also spend some resting time around a bonfire. When you approach a bonfire, press the modifier key (CTRL on keyboard) to see the extended list of options. The “Wait” option would appear there. It allows you to choose from the same resting times as sleeping – 3, 6, 12 hours.

You can toggle on and off the visor of your helmet (if it has a moving one) or the hood of your cloak. Open the Armor wheel menu, then hover over the headgear or cloak slot. When you release to close the wheel menu, your character will perform an animation of toggling on or off that item’s position.

Changelog

Below are the key changes made to the game’s base controls sourced from Patch Notes. The list is shortened, slightly rewritten and modified for simplicity. To check the full changes from these udpates, visit the link at the bottom of each section.

Update 1.00.03

  • Improved the response speed of the interaction UI.
  • Improved the responsiveness of jump inputs.
  • Fixed aiming to target the center of the screen when using a Lantern or while unarmed.
  • Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.
  • Improved the responsiveness of the Main Menu UI.
  • [Keyboard/Mouse] Improved the responsiveness of character movement controls.
  • [Keyboard/Mouse] Added shortcuts to open and close Inventory, Skills, Journal, And Map.
  • [Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).
  • [Keyboard/Mouse] Changed controls to maintain movement input when using Axiom Force.

Find out what else was updated, improved or added in Update 1.00.03.

Update 1.01.00

  • Movement speed increases by holding down the running key.
  • Movement speed increases by tapping the running key once.
  • Movement speed for the player character and horse will no longer decrease even if the running key is not held continuously.

Find out what else was updated, improved or added in Update 1.01.00.

Update 1.02.00

  • Added a “Movement Controls” option.
    • The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
    • Detailed descriptions can be found in the in-game options menu.
    • Basic movement controls: Hold the sprint key to accelerate.
    • Classic movement controls: Repeatedly press the sprint key to accelerate.
  • With Basic movement controls, holding the sprint key on mounts consumes stamina at set intervals.
  • With Classic movement controls, stamina is consumed each time the sprint key is pressed while mounted.

Find out what else was updated, improved or added in Update 1.02.00.

Update 1.04.00

  • Added a preset feature for both keyboard/mouse and controllers.
  • Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately.
  • Added the “Evasion Control” and “Switch Roll and Evasion Input” options.
  • Improved the controls for aiming. Added ability to switch on or off the lantern on the move.
  • Added the “Using Skill: Element” option. Selecting “Quick Slot Option” allows you to use the selected elements assigned for each individual input.
  • Vault can now only be used by pressing Jump while performing a different attack.
  • Changed all interactions so that they are executed continuously while the button is held down.
  • “Dismount/Drop” and “Cancel” keys/buttons have been combined.
  • [Keyboard/Mouse] Expanded the range of customizable key bindings.
  • [Keyboard/Mouse] Changed the Escape key used while under status effects to match the Evade key.
  • [Controller] Improved the map so that it can be opened by holding the DualSense touch pad or the Xbox controller’s View button.
  • Slightly increased character movement speed.

Find out what else was updated, improved or added in Update 1.04.00.

Update 1.04.01

  • [Controller] Changed the button used to change the names of pets and horses from (R3/RS) to (L3/LS).
  • [PlayStation/Xbox] Changed the “Change Preset” option to be displayed the same way as on PC.

Find out what else was updated, improved or added in Update 1.04.01.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
Subscribe
Notify of
guest
0 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments