Crimson Desert 1.02.00 Patch Notes: Even More Requested Changes

Endonae by Endonae|

Pearl Abyss is making quality of life improvements, fixing major issues, and implementing highly requested features at a breakneck pace for Crimson Desert in Update 1.02.00, released on April 3rd, 2026.

Highlights

Highlights for 1.02.00 include improvements to fast travel, settings that let you hide your helmet and choose to return to tapping to sprint, and more private storage.

Fast Travel Clunk is Going Away

As you’ve probably noticed, you can’t fast travel to an Abyss Nexus unless you’re standing perfectly still, AND you have to get off of your mount.

Now, you’ll be able to fast travel even when moving slightly and they say they’re working on enabling it while mounted or flying. I imagine this involves adding more animations since Kliff is walking during the loading screen.

Hide Helmet Settings

There is now a setting to change Headgear Visibility in Settings > Language & Gameplay. You can pick from the following options:

  • Always Show
  • Show in Combat
  • Hide in Cutscenes
  • Always Hide

Pearl Abyss says they’re also planning to add a feature that lets you hide the weapons on Kliff’s back, but that’s not finished yet.

Movement Controls Settings

A lot of players didn’t like how sprinting worked at launch where you had to tap it repeatedly to go faster, so they changed it in a prior patch to where you could hold the button, but not everyone was happy with this.

Now, you can go to Settings > Input > Movement Controls and choose between Basic and Classic options for holding and tapping to sprint, respectively.

More Private Storage

Private Storage now gets increased up to a maximum of 1000 slots as you expand your Greymane Camp at Howling Hill.

  • Start with 240 slots
  • First camp expansion gives +100 slots
  • Second camp expansion gives +100 slots
  • Third camp expansion gives +100 slots
  • Fourth camp expansion gives +100 slots
  • Final camp expansion +360 slots

This is a great improvement to the current system, but it feels like the devs are using copious amounts of duct tape to fix a flawed itemization system that was improperly adapted from other big open world games.

It’s obnoxious how much time we have to spend managing inventory, especially in the heat of battle. Private Storage doesn’t help there because you can’t just stow things away in the field.

Other games let you put stuff in storage from anywhere but not take it out and Crimson Desert would benefit greatly from that change.

In a similar vein, we need the ability to automatically pull from Private Storage when crafting and the ability to see how many of something we have when we’re buying stuff.

We also desperately need for bugs, fish, and Abyss Gears to stack with themselves if they’re the same species/type. Ingredient alternatives also ought to be consolidated when cooking. If a recipe calls for wheat or barely, let me pool wheat and barley to make as many meals as possible.

The problem with just increasing limits like this is that people do run out of storage eventually, prompting you to add more, over and over again. It also defeats the purpose of having a constrained inventory in the first place.

The point of having limited space is to incentivize actually using the stuff you find and helps make it harder to forget what stuff does or where it is. Likewise, item stack caps prevent game mechanics from getting trivialized or overdone due to excessive resource collection while making the world feel more realistic.

In more concrete terms, unlimited inventory means unlimited HP, stamina, and spirit from food and you have a hard time finding things as your impossibly large pockets can fit all of Pywel inside of them.

These problems need more than just the duct tape that Pearl Abyss has at least been quick to employ as a short-term solution. Allowing digital hoarding and implementing an inventory search bar are not acceptable solutions to Crimson Desert’s itemization issues.

Full Patch Notes

Below are the full patch notes for Update 1.02.00 as listed on pearlabyss.com. They have been slightly reformatted, but no meaning has been lost.

Content

  • Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
    • Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
      • Start with 240 slots
      • First camp expansion +100 slots
      • Second camp expansion +100 slots
      • Third camp expansion +100 slots
      • Fourth camp expansion +100 slots
      • Final camp expansion +360 slots
  • Added an Abyss Nexus in Pailune.
  • Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.
  • Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
  • Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map “Details” menu while in the Abyss.
  • Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
  • Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
  • Changed the designs of certain gimmick monsters.
  • Added 1 new armor set and helmet for cats.
  • Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)

Controls & Combat

  • Added a “Movement Controls” option.
    • The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
    • Detailed descriptions can be found in the in-game options menu.
    • Basic movement controls: Hold the sprint key to accelerate.
    • Classic movement controls: Repeatedly press the sprint key to accelerate.
  • The stamina consumption for mounts has been adjusted.
    • With Basic movement controls, holding the sprint key consumes stamina at set intervals.
    • With Classic movement controls, stamina is consumed each time the sprint key is pressed.
  • Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
    • We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
  • Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
  • Improved responsiveness when inputting a jump after an attack.
  • Added an Escape key guide when affected by elemental status effects.
  • Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.
  • Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
  • Fixed an issue where some bosses would teleport too far away during combat.
  • Fixed an issue where the ‘Double Boost’ horse ability would not activate properly.
  • Fixed an issue where parry would not activate properly during ‘Focus’ when a two-handed sword was equipped.
  • Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.
  • Fixed an issue where certain interactions were unavailable while specific tools were equipped.
  • Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.

Quests

  • Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.
    • Editor’s Note: This was a game-breaking bug for me. All game UI was gone and you couldn’t move the camera.
  • Fixed an issue where quest progression became unavailable if a related item was sold before starting the ‘A Rumor Fueled by Greed’ quest.
  • Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.

NPC & NPC Dialogue

  • Fixed an issue where certain quest-related NPCs would not appear.

UI Fixes & Improvements

  • Improved the item use notification in the bottom-right corner so that using it will select the item directly.
  • Improved the shop UI so that sellable items are prioritized on display.
  • Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.
  • Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.
  • Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.
  • [Keyboard/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.
  • Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.
  • Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.
  • Fixed an issue where crashes occured when entering or using some UI/menus in certain circumstances.
  • Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.

Graphics & Settings

  • Added a “Headgear Visibility” option in Settings > Language & Gameplay.
    • The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.
    • Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.
  • [PC/PlayStation 5/Xbox] Improved FSR upscaling quality.
  • [PC] Applied FSR SDK 2.2.
  • [PC] Improved FSR Frame Generation quality.
  • [PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.
  • [PC] Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.
  • [PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
  • [PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.
  • [PC] Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.
  • [PlayStation 5] Applied the Upgraded PSSR Sharpen feature on PlayStation 5 Pro, improving image sharpness.
  • [PlayStation 5] Applied Upgraded PSSR Native AA to Quality Mode on PlayStation 5 Pro.
  • [Xbox] Fixed an issue where V-Sync behavior would change when pressing the Home button.
  • [Xbox] Added a 4K upscaling option to Performance Mode on Xbox Series X.

Performance, Stability, Gameplay

  • Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.

Localization

  • Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.

Others

  • Fixed an issue where certain walls in Corridors of the Void were missing.
  • Improved the sound so that the sound position changes together with the camera perspective.
  • Fixed various other in-game issues.

Other Fixes

  • Fixed an issue where the weapon would not be visible when using the ‘Stab’ ability while ‘Unarmed’ was equipped as a secondary weapon.
  • Improved the UI so that license information can now be viewed in the Credits.
  • Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.
  • Fixed an issue where the background audio would become distorted in certain locations and situations.

Known Issues

  • An issue has been identified where, under certain conditions, the screen may go black while commrades are deployed on specific missions.
  • Knowledge of the following 2 bosses cannot be obtained.
    • Editor’s Note: These dropdowns don’t play nice with our lists. If you care, you can see them spoilered at pearlabyss.net at time of publishing
  • Using upscaling in certain environments causes flickering in shadow effects and character hair, visual noise in certain skill effects, and rough-looking screen textures.
  • Repeatedly changing NVIDIA Ray Reconstruction and DLSS options under certain conditions may cause frame drops. We plan to improve this issue in the next patch.
  • The effects of the items Golden Beer and Sage’s Eye do not apply properly.
  • In the quest “A Rumor Fueled by Greed”, the quest cannot be progressed if the required quest item is obtained in advance and then sold or lost.
  • Under specific conditions, the player character’s state changes abnormally.
  • Wanted criminals that have been captured cannot be turned in while the player character is also in a wanted state.
  • If an NPC’s Trust was increased during the Prologue, that NPC’s Trust value may reset to its Prologue value in certain situations.
  • [ROG Xbox Ally X] We have identified an issue where Crimson Desert is not launching properly on ROG Xbox Ally X running on the latest driver version. Microsoft and AMD are currently looking into the issue. Until the issue is resolved, we recommend installing and using the driver version immediately prior to the latest one, available on the ASUS website.
    • Latest Driver Version: V32.0.23027.4002
    • Previous Driver Version (Using this version until issue resolved recommended): V32.0.21025.27003
  • An issue has been identified where the cloudcart cannot be summoned.
  • An issue has been identified where, in certain situations, some knowledge can only be acquired after performing “Observation” twice.
  • (Xbox) An issue has been identified where the fishing reel-in function does not work properly when the “Invert Right Stick Y-Axis” setting is enabled in the device settings. Please note that if you disable this feature, the reel-in function will work normally.
  • During the “Deferred Advance” quest, retrying or abandoning the Ultimate Weapon fight when Blackstar’s Health is depleted causes Blackstar’s Health to not fully recover.
  • Attempting to steal fruit at the back of a stall results in the character becoming unresponsive to controls.
  • When receiving damage while holding a tree, the character can become stuck to the tree.
  • During the Gregor, the Halberd of Carnage boss fight, if surrounding objects are destroyed at the same time the character dies, the character cannot revive and progress.
  • Under certain conditions, applied settings are not saved after restoring settings.
  • While progressing through some quests, the next objective is not automatically tracked.
  • When using FSR4 upscaling, an issue occurs in rainy environments where rain disappears, or the screen becomes blurry or distorted. 
Endonae

Endonae

Endonae is a passionate gamer who's particularly fond of challenging action RPGs and open world games with visceral combat. The closer it is to being a Soulslike, the better. Ranged casters, particularly of the energy or elemental variety, are his bread and butter. Lightsabers are pretty cool, too.
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